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The Standing Stone: experiences?
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<blockquote data-quote="LordMelquiades" data-source="post: 2830360" data-attributes="member: 18650"><p>Last night was session one for my party of <em>The Standing Stone</em>, the 3.0 WotC adventure for a 7th level party. I am hoping that anyone on these boards who has run this adventure will share their experiences: what went well, what went poorly, what could be better, what is insanely difficult for the PCs etc.</p><p></p><p>I have a five character party (four 5th level PCs and a 4th level NPC): two fighters, a druid, a wizard and a rogue. There's no cleric or paladin, so their healing comes mainly through items (plus a house rule that accelerates natural healing rates), and there's no-one who can turn undead. Both the druid and the wizard are played by experienced, clever players. The druid is specialising on summoning critters to help in fights.</p><p></p><p>The reason for the party to travel to Ossington is unrelated to the actual adventure: there is a small complex built off from the well in the centre of Ossington. In this complex is a sword the party have been charged to retrieve and return to a bunch of dwarves to whom they owe a favour.</p><p></p><p>The setting is Eberron. the only change I know I'm going to make to accommodate that is changing the wood elves into shifters.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="LordMelquiades, post: 2830360, member: 18650"] Last night was session one for my party of [I]The Standing Stone[/I], the 3.0 WotC adventure for a 7th level party. I am hoping that anyone on these boards who has run this adventure will share their experiences: what went well, what went poorly, what could be better, what is insanely difficult for the PCs etc. I have a five character party (four 5th level PCs and a 4th level NPC): two fighters, a druid, a wizard and a rogue. There's no cleric or paladin, so their healing comes mainly through items (plus a house rule that accelerates natural healing rates), and there's no-one who can turn undead. Both the druid and the wizard are played by experienced, clever players. The druid is specialising on summoning critters to help in fights. The reason for the party to travel to Ossington is unrelated to the actual adventure: there is a small complex built off from the well in the centre of Ossington. In this complex is a sword the party have been charged to retrieve and return to a bunch of dwarves to whom they owe a favour. The setting is Eberron. the only change I know I'm going to make to accommodate that is changing the wood elves into shifters. Thanks! [/QUOTE]
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