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The Stanley Parable (Spoilers only in Spoiler Boxes)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6204989" data-attributes="member: 710"><p>Maybe this review helps:</p><p><a href="http://www.destructoid.com/review-the-stanley-parable-263731.phtml" target="_blank">http://www.destructoid.com/review-the-stanley-parable-263731.phtml</a></p><p></p><p>Trailer: </p><p><a href="http://www.youtube.com/watch?v=fBtX0S2J32Y" target="_blank">http://www.youtube.com/watch?v=fBtX0S2J32Y</a></p><p></p><p>Making Of: </p><p><a href="http://www.youtube.com/watch?v=9DsMuHIjCMU" target="_blank">http://www.youtube.com/watch?v=9DsMuHIjCMU</a></p><p></p><p>The problem with the game is that figuring out what is is part of the fun. It's an exploration game, so to speak.</p><p></p><p> But if you need to know: </p><p>You're playing Stanley. As the narrator explains, you are an office worker with a particular tedious job that Stanley seems to enjoy anyway. The job is to listen to the commands on the computer screen and follow them, which usually means to press buttons.</p><p></p><p>That's not the game. [spoiler] (Or is it?) [/spoiler]</p><p>The game starts when Stanley realizes that every one of his co-workers is suddenly gone. And he tries to figure out what's up. </p><p>As the narrator (Kevan Brighting<em>) </em>explains, maybe he just missed a memo, and you start wandering. [spoiler]Or you don't, if you feel that's the safer thing to do.[/spoiler]</p><p>Minor Spoiler: [spoiler]At some point you come to the option to take either the door on the left or the right, and this majorly affects the outcome of the game. And more such choices follow.[/spoiler] </p><p>Bigger Spoiler: [spoiler]The narrator describes Stanleys choice - before you took it. But you don't have to follow his narration, and then things can get really weird. Though following the narration also ends with a weird result, but with a "normal-story-weird"... [/spoiler]</p><p></p><p></p><p>[sblock]</p><p>The game is a parable about games, and decision making in games. </p><p>For example: Stanley is just following some instructions on his screen. A mind-numbing tedious job, obviously. Yet, if you think about if, you play the game, you're just pressing some buttons, based on what the screen is telling you. </p><p>Another Example: You can follow the narrators narration, or you can choose to ignore him - But is ignoring him a choice, considering that the narrator reacts to what you do? Your behavior is anticipated, you are still limited by whatever the game designer has planned. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6204989, member: 710"] Maybe this review helps: [URL]http://www.destructoid.com/review-the-stanley-parable-263731.phtml[/URL] Trailer: [URL]http://www.youtube.com/watch?v=fBtX0S2J32Y[/URL] Making Of: [URL]http://www.youtube.com/watch?v=9DsMuHIjCMU[/URL] The problem with the game is that figuring out what is is part of the fun. It's an exploration game, so to speak. But if you need to know: You're playing Stanley. As the narrator explains, you are an office worker with a particular tedious job that Stanley seems to enjoy anyway. The job is to listen to the commands on the computer screen and follow them, which usually means to press buttons. That's not the game. [spoiler] (Or is it?) [/spoiler] The game starts when Stanley realizes that every one of his co-workers is suddenly gone. And he tries to figure out what's up. As the narrator (Kevan Brighting[I]) [/I]explains, maybe he just missed a memo, and you start wandering. [spoiler]Or you don't, if you feel that's the safer thing to do.[/spoiler] Minor Spoiler: [spoiler]At some point you come to the option to take either the door on the left or the right, and this majorly affects the outcome of the game. And more such choices follow.[/spoiler] Bigger Spoiler: [spoiler]The narrator describes Stanleys choice - before you took it. But you don't have to follow his narration, and then things can get really weird. Though following the narration also ends with a weird result, but with a "normal-story-weird"... [/spoiler] [sblock] The game is a parable about games, and decision making in games. For example: Stanley is just following some instructions on his screen. A mind-numbing tedious job, obviously. Yet, if you think about if, you play the game, you're just pressing some buttons, based on what the screen is telling you. Another Example: You can follow the narrators narration, or you can choose to ignore him - But is ignoring him a choice, considering that the narrator reacts to what you do? Your behavior is anticipated, you are still limited by whatever the game designer has planned. [/sblock] [/QUOTE]
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