Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Star Pact Handicap
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Torquin Trebuchet" data-source="post: 4285922" data-attributes="member: 66751"><p>Why do you want every star pact power? The intent is to allow warlock's of all types to take powers from a variety of sources. If they made star all con, then fey pact warlock's would have no choice but to take all fey powers. The same problem will arise for infernal if star was all con. As it stands, a warlock of any type can pick a stat and have a reasonable array of powers. </p><p></p><p>As a star pact warlock who picks one stat or the other, there will be a couple levels when miss out on a power that gains benefit from the star pact (for example, Frigid Darkness if you've chosen Cha), but there are always going to be other powers of that level that are based on your stat. </p><p></p><p>If you really do want every star power and nothing else, it's a tough road. But why do you want that? Even if you're going for concept, there are more than a few powers of the other pacts that have a "star-like" feel. </p><p></p><p>On the whole, star does have a small power selection disadvantage because they need both stats if they always want to pick powers that gain star-pact benefit. On the other hand, I do think their pact power is a touch better. Misty Step is great and can be a lifesaver, but many times you don't need to move and the power is wasted. Temp hit points are powerful, especially at higher level, but they don't stack, so you get no benefit if you're wracking up a lot of kills but they're taking down the fighter or the mage instead of you. By contrast, it's hard to think of a situation where getting a bouns to hit isn't a great deal, and the fact that it can stack means that you'll be tearing things up in fights with lots of minions - especially when you're higher level, can curse two people at a time, and can kill large groups with aoe. A high level star pact warlock could easily mark 4 minions using a minor and a move action, kill them all with a standard, and then get +8 to hit with their daily on the big boss the very next round.</p><p></p><p>There is no maximum to the star pact stacking - +3 is just used as an example in the text.</p></blockquote><p></p>
[QUOTE="Torquin Trebuchet, post: 4285922, member: 66751"] Why do you want every star pact power? The intent is to allow warlock's of all types to take powers from a variety of sources. If they made star all con, then fey pact warlock's would have no choice but to take all fey powers. The same problem will arise for infernal if star was all con. As it stands, a warlock of any type can pick a stat and have a reasonable array of powers. As a star pact warlock who picks one stat or the other, there will be a couple levels when miss out on a power that gains benefit from the star pact (for example, Frigid Darkness if you've chosen Cha), but there are always going to be other powers of that level that are based on your stat. If you really do want every star power and nothing else, it's a tough road. But why do you want that? Even if you're going for concept, there are more than a few powers of the other pacts that have a "star-like" feel. On the whole, star does have a small power selection disadvantage because they need both stats if they always want to pick powers that gain star-pact benefit. On the other hand, I do think their pact power is a touch better. Misty Step is great and can be a lifesaver, but many times you don't need to move and the power is wasted. Temp hit points are powerful, especially at higher level, but they don't stack, so you get no benefit if you're wracking up a lot of kills but they're taking down the fighter or the mage instead of you. By contrast, it's hard to think of a situation where getting a bouns to hit isn't a great deal, and the fact that it can stack means that you'll be tearing things up in fights with lots of minions - especially when you're higher level, can curse two people at a time, and can kill large groups with aoe. A high level star pact warlock could easily mark 4 minions using a minor and a move action, kill them all with a standard, and then get +8 to hit with their daily on the big boss the very next round. There is no maximum to the star pact stacking - +3 is just used as an example in the text. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Star Pact Handicap
Top