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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Star Pact Handicap
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<blockquote data-quote="Rystil Arden" data-source="post: 4296765" data-attributes="member: 29014"><p>Nope, not really. It displays 4e thinking.</p><p></p><p>If you aren't getting the Int boosts for picking the Star Warlock powers, you only have the one at-will and the Curse kill bonus to distinguish you at all from a Fey or Infernal Warlock cherrypicking some Star Warlock powers (except that the Fey or Infernal Warlock will be actually getting their intended Int bennies with their own powers). Int for a Warlock exists to give you benefits for sticking with your own pact's specialty powers. You really miss out on some powerful and nasty abilities if you ignore Int.</p><p></p><p>For instance, consider Sign of Ill Omen (a sweet Star power) at level 8 for the Cha/Con balanced Star Warlock with 20 in both Cha and Con (Half-Elf or Hobgoblin) and 10 Int and for the Cha/Int Star Warlock with 20 Cha and Int (Tiefling). Let's say you use this on a solo. The solo can probably hit on about an 8 with its attacks. </p><p></p><p>So the Cha/Con Star Warlock has reduced its hit rate from 65% to 42.25%. Not too shabby. That's better than giving the enemy a -4 to hit. </p><p></p><p>What about the Cha/Int Warlock? She can do much better--she reduces the hit chance to 16%! That's quite excellent.</p><p></p><p>There are many examples of things like this where Star Pact Warlocks get an interesting advantage for having high Int (and not something ho-hum like a tiny bit more damage by adding in Int). Ironically, because of this, it makes more sense for the Star Warlock to treasure Int, when she can least afford to do so (unless you dump one of the two attack stats).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4296765, member: 29014"] Nope, not really. It displays 4e thinking. If you aren't getting the Int boosts for picking the Star Warlock powers, you only have the one at-will and the Curse kill bonus to distinguish you at all from a Fey or Infernal Warlock cherrypicking some Star Warlock powers (except that the Fey or Infernal Warlock will be actually getting their intended Int bennies with their own powers). Int for a Warlock exists to give you benefits for sticking with your own pact's specialty powers. You really miss out on some powerful and nasty abilities if you ignore Int. For instance, consider Sign of Ill Omen (a sweet Star power) at level 8 for the Cha/Con balanced Star Warlock with 20 in both Cha and Con (Half-Elf or Hobgoblin) and 10 Int and for the Cha/Int Star Warlock with 20 Cha and Int (Tiefling). Let's say you use this on a solo. The solo can probably hit on about an 8 with its attacks. So the Cha/Con Star Warlock has reduced its hit rate from 65% to 42.25%. Not too shabby. That's better than giving the enemy a -4 to hit. What about the Cha/Int Warlock? She can do much better--she reduces the hit chance to 16%! That's quite excellent. There are many examples of things like this where Star Pact Warlocks get an interesting advantage for having high Int (and not something ho-hum like a tiny bit more damage by adding in Int). Ironically, because of this, it makes more sense for the Star Warlock to treasure Int, when she can least afford to do so (unless you dump one of the two attack stats). [/QUOTE]
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