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<blockquote data-quote="Pbartender" data-source="post: 1759292" data-attributes="member: 7533"><p><span style="color: DeepSkyBlue"><strong>Pilot (Avoid Hazard, DC 20): 14 +12 -6 = 20</strong></span></p><p><span style="color: DeepSkyBlue"><strong>Pilot (90º Quick Turn, DC 10): 5 +12 -6 = 11</strong></span></p><p></p><p></p><p></p><p><span style="color: DeepSkyBlue"><strong>Force Point: +7</strong></span></p><p><span style="color: DeepSkyBlue"><strong>Battlemind: 10 +8 = 18, +3 atk bonus, -5 VP.</strong></span></p><p><span style="color: DeepSkyBlue"><strong>Attack, Lightsaber: 9 +8 +3 +7 = 27, 6 +3 +3 +7 = 19; damage: 15(20), 17(22)</strong></span></p><p><span style="color: DeepSkyBlue"><strong>AT-ST acquires a flaw: -4 penalty on Pilot checks when vehicle is moving at a speed greater than 10 meters.</strong></span></p><p></p><p>Kelko wildly swings the controls about in an effort to avoid an evade the AT-ST. Swerving at the last moment, the skiff barely manages to not ram the walker and sparks fly as the skiff's repulsor cowling scrapes along the walker's durasteel leg.</p><p></p><p>Set is ready for the maneuver, bracing himself on the railing. Giving in fully to the Force, his lightsaber is guided by intuition alone. Two gentle caresses of the energy blade slice cleanly through the servo mechanisms and control lines of the nearby leg.</p><p></p><p>Kelko pulls the skiff through a skidding turn down the nearest alley, leaving a bit of the skiff's paint smeared along one warehouse wall.</p><p></p><p>Behind them, the AT-ST appears in the entrance to the alleyway, moving at nearly a run. It checks its speed to make the turn and pursue, but the stress of the maneuver proves too much for its wounded leg. With a shriek of strained metal and a ringing pop, the leg snaps cleanly in half, sending the scout walker toppling over onto its side with a reverberating clang.</p><p></p><p><em>OOC/FYI: The walker pilot failed his pilot check due to the -4 penalty from the previous damage. He lost control of the walker and it 'toppled'.</em></p></blockquote><p></p>
[QUOTE="Pbartender, post: 1759292, member: 7533"] [COLOR=DeepSkyBlue][B]Pilot (Avoid Hazard, DC 20): 14 +12 -6 = 20 Pilot (90º Quick Turn, DC 10): 5 +12 -6 = 11[/B][/COLOR] [COLOR=DeepSkyBlue][B]Force Point: +7 Battlemind: 10 +8 = 18, +3 atk bonus, -5 VP. Attack, Lightsaber: 9 +8 +3 +7 = 27, 6 +3 +3 +7 = 19; damage: 15(20), 17(22) AT-ST acquires a flaw: -4 penalty on Pilot checks when vehicle is moving at a speed greater than 10 meters.[/B][/COLOR] Kelko wildly swings the controls about in an effort to avoid an evade the AT-ST. Swerving at the last moment, the skiff barely manages to not ram the walker and sparks fly as the skiff's repulsor cowling scrapes along the walker's durasteel leg. Set is ready for the maneuver, bracing himself on the railing. Giving in fully to the Force, his lightsaber is guided by intuition alone. Two gentle caresses of the energy blade slice cleanly through the servo mechanisms and control lines of the nearby leg. Kelko pulls the skiff through a skidding turn down the nearest alley, leaving a bit of the skiff's paint smeared along one warehouse wall. Behind them, the AT-ST appears in the entrance to the alleyway, moving at nearly a run. It checks its speed to make the turn and pursue, but the stress of the maneuver proves too much for its wounded leg. With a shriek of strained metal and a ringing pop, the leg snaps cleanly in half, sending the scout walker toppling over onto its side with a reverberating clang. [I]OOC/FYI: The walker pilot failed his pilot check due to the -4 penalty from the previous damage. He lost control of the walker and it 'toppled'.[/I] [/QUOTE]
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