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<blockquote data-quote="Pbartender" data-source="post: 1412987" data-attributes="member: 7533"><p>Alright, here's what I envision...</p><p></p><p>Years later.</p><p></p><p>The Clone have ended. Palpatine has declared himself Emperor. The Jedi council has been disbanded and are hunted as fugitives.</p><p></p><p>Intrepid young Arani Korden and her heroic bodyguard, Vor'en Kurn have tried every legal and governmental channel available, but to no avail. Their faith in the justice and protection of the Republic has been replaced by a jaded pessimism toward the Empire. Their only hope to free the galaxy from its new oppressor lies with the burgeoning rebellion that is taking shape far off in the Outer Rim territories.</p><p></p><p>Rorworr and Kelko, meanwhile teamed up as the fast friends they are to obtain a rickety old freighter and set out on their own as independent tramp frieghter pilots. Unfortunately, The shipping guilds are tightening their grip on small independent operators, the pair have had their ship confiscated and impounded by the Bureau of Ships and Services for unpaid tariffs and expiraed permits. Out of money and down on luck, they dropped in on Arani.</p><p></p><p>Set Harth too has had a hard go of it. He has seen too many friends and masters disappear or die. He is losing confidence in the Jedi Code, and finds it more and more difficult to fight the good fight. That does not mean that he will not fight, but more and more often he finds himself fighting fire with fire. As such, he constantly skirts the Dark Side of the Force. Perhaps, he reasons, renewed contact with his old freinds would lift the everpresent malaise.</p><p></p><p>Deel Surool has seemingly done well. At least, that is the appearance on the odd occasion that he actually visits his old friends. Of course what he's actually been up to, no one can say, and he won't tell. Though very rarely meets with Arani and the others, he always seem peculiarly familiar with their recent problems and troubles. Especially so, when Arani recieves a mysterious message from Deel that could be her last, best chance to make a difference.</p><p></p><p>~~~</p><p></p><p>The game would be early Rebellion Era.</p><p>The Iconics are joining the ranks of the fledgling Rebellion.</p><p>Adventure ensues.</p><p></p><p>What level should we play?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1412987, member: 7533"] Alright, here's what I envision... Years later. The Clone have ended. Palpatine has declared himself Emperor. The Jedi council has been disbanded and are hunted as fugitives. Intrepid young Arani Korden and her heroic bodyguard, Vor'en Kurn have tried every legal and governmental channel available, but to no avail. Their faith in the justice and protection of the Republic has been replaced by a jaded pessimism toward the Empire. Their only hope to free the galaxy from its new oppressor lies with the burgeoning rebellion that is taking shape far off in the Outer Rim territories. Rorworr and Kelko, meanwhile teamed up as the fast friends they are to obtain a rickety old freighter and set out on their own as independent tramp frieghter pilots. Unfortunately, The shipping guilds are tightening their grip on small independent operators, the pair have had their ship confiscated and impounded by the Bureau of Ships and Services for unpaid tariffs and expiraed permits. Out of money and down on luck, they dropped in on Arani. Set Harth too has had a hard go of it. He has seen too many friends and masters disappear or die. He is losing confidence in the Jedi Code, and finds it more and more difficult to fight the good fight. That does not mean that he will not fight, but more and more often he finds himself fighting fire with fire. As such, he constantly skirts the Dark Side of the Force. Perhaps, he reasons, renewed contact with his old freinds would lift the everpresent malaise. Deel Surool has seemingly done well. At least, that is the appearance on the odd occasion that he actually visits his old friends. Of course what he's actually been up to, no one can say, and he won't tell. Though very rarely meets with Arani and the others, he always seem peculiarly familiar with their recent problems and troubles. Especially so, when Arani recieves a mysterious message from Deel that could be her last, best chance to make a difference. ~~~ The game would be early Rebellion Era. The Iconics are joining the ranks of the fledgling Rebellion. Adventure ensues. What level should we play? [/QUOTE]
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