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*Dungeons & Dragons
The start of a Nentir Vale campaign
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6233546" data-attributes="member: 82106"><p>Reskinning is super easy in 4e, since the 'core' aspects of a monster are pretty much defined by level, role, and type (minion/regular/elite/solo) and the specific mechanics of any given power/attack can be quickly reskinned its not really a huge challenge to add whatever elements you need. For instance I needed a race of half-ghostly ancient shape-shifting shadow creatures. The boss was a reskinned white dragon, the other major bad guys were reskinned NPCs stolen from here and there, the majority of the bad guys were reskinned Jackalweres and werewolves. I wrote up a monster theme to apply to all of them so they had a couple of fairly consistent abilities, but the end result was great. The 'white dragon' boss was awesome, his bite was a giant axe, his claws were claws, and his breath was an unearthly howl. </p><p></p><p>Its quite possible to build slogs and walk-overs in 4e if you don't pay careful attention. 4e can really reward good DMing, but it can also punish DMs. Any system will fall flat now and then. I think 4e is actually one of those systems that is easy to learn, but not so easy to really master. I learned a lot from running it, our games were all pretty successful, but there were definitely encounters that didn't pan out and the odd klunker skill challenge. I really do yearn for a more polished and perfected 4e!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6233546, member: 82106"] Reskinning is super easy in 4e, since the 'core' aspects of a monster are pretty much defined by level, role, and type (minion/regular/elite/solo) and the specific mechanics of any given power/attack can be quickly reskinned its not really a huge challenge to add whatever elements you need. For instance I needed a race of half-ghostly ancient shape-shifting shadow creatures. The boss was a reskinned white dragon, the other major bad guys were reskinned NPCs stolen from here and there, the majority of the bad guys were reskinned Jackalweres and werewolves. I wrote up a monster theme to apply to all of them so they had a couple of fairly consistent abilities, but the end result was great. The 'white dragon' boss was awesome, his bite was a giant axe, his claws were claws, and his breath was an unearthly howl. Its quite possible to build slogs and walk-overs in 4e if you don't pay careful attention. 4e can really reward good DMing, but it can also punish DMs. Any system will fall flat now and then. I think 4e is actually one of those systems that is easy to learn, but not so easy to really master. I learned a lot from running it, our games were all pretty successful, but there were definitely encounters that didn't pan out and the odd klunker skill challenge. I really do yearn for a more polished and perfected 4e! [/QUOTE]
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