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General Tabletop Discussion
*Dungeons & Dragons
The start of a Nentir Vale campaign
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6233598" data-attributes="member: 82106"><p>Eh, I think its good to have a varying set of opponents at different levels. Of course if scaling up goblins for 10 levels works in the context of your campaign, then its perfectly fine. I just found reskinning to be the easiest thing to do. If I needed a level 10 goblin then I'd probably reskin an ogre or something. OTOH you can always go with the 'downgrade but level' option. The level 1 warrior goblins become level 6 minion goblins. The party now wades through these trivial foes, but they can still get in a few hits (ranged weapon minions are actually kinda nasty in a decent tactical setup). The 'goblin king' might be a reskinned ogre mage, and his chief lieutenants would be perhaps one or two of the level 6 goblin elite leader types. </p><p></p><p>IME the 'narrow level' thing is also highly variable. The second 4e encounter I ever ran was a level 1 party against a Carrior Crawler (level 8 elite controller IIRC, the one from MM1). It was a GREAT encounter, the PCs had some trouble hitting, but they got in their licks and eventually killed the thing, after some rather white knuckles moments where all but on PC was paralyzed and making saves. Now, this monster had a bit weaker defenses than most, and it was a controller, so limited damage output. A level 8 elite soldier would have sucked. Still, you can relax the level limits a lot if you pay attention to what you're doing (I lucked out with the CC really, I was pretty ignorant of this stuff back then).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6233598, member: 82106"] Eh, I think its good to have a varying set of opponents at different levels. Of course if scaling up goblins for 10 levels works in the context of your campaign, then its perfectly fine. I just found reskinning to be the easiest thing to do. If I needed a level 10 goblin then I'd probably reskin an ogre or something. OTOH you can always go with the 'downgrade but level' option. The level 1 warrior goblins become level 6 minion goblins. The party now wades through these trivial foes, but they can still get in a few hits (ranged weapon minions are actually kinda nasty in a decent tactical setup). The 'goblin king' might be a reskinned ogre mage, and his chief lieutenants would be perhaps one or two of the level 6 goblin elite leader types. IME the 'narrow level' thing is also highly variable. The second 4e encounter I ever ran was a level 1 party against a Carrior Crawler (level 8 elite controller IIRC, the one from MM1). It was a GREAT encounter, the PCs had some trouble hitting, but they got in their licks and eventually killed the thing, after some rather white knuckles moments where all but on PC was paralyzed and making saves. Now, this monster had a bit weaker defenses than most, and it was a controller, so limited damage output. A level 8 elite soldier would have sucked. Still, you can relax the level limits a lot if you pay attention to what you're doing (I lucked out with the CC really, I was pretty ignorant of this stuff back then). [/QUOTE]
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