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The State of American Animation
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<blockquote data-quote="Desdichado" data-source="post: 2032964" data-attributes="member: 2205"><p>Indeed. Although I think you've misunderstood my position; I completely understand the concept of liking anime; I just haven't found one yet that I like very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Conceptually, though, it's a great idea. Actually, if an American-written market based on the same budgetary constraints and operating under similar circumstances were producing animated stuff, I'd probably like a lot of it. I think it's the Japanese storytelling conventions (not to mention really bad dialogue, pacing, voice-acting and other "screenplay" issues) that I have the most problems with, not the subtleties of medium itself.</p><p></p><p>I agree with both assessments, for the most part. With the caveat that there's some darn good stuff coming out of American mainstream studios in terms of pushing the art too. <em>The Incredibles</em> was a great example of good animation, with a good script (that crosses the line between a "kids show" and having situations that no kid would relate to) and great voice acting. Heck <em>Treasure Planet</em> was, if nothing else, a visual masterpiece.</p><p></p><p>If not, then apparently every studio is equally poorly managed, it seems. If you're well-run animation shop is only a theoretical utopia, then the actual ground floor situation, as bad as it may appear to be, is the only one that will really matter.</p><p></p><p>In which case the market just needs to mature. Not every show can be a Pokemon or Yu-Gi-Oh (oh, how I hate both of those... mostly because my kids have loved them.) In a mature market, people are looking at filling the niche demand as well. Sounds like we may be moving that direction. Eventually.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2032964, member: 2205"] Indeed. Although I think you've misunderstood my position; I completely understand the concept of liking anime; I just haven't found one yet that I like very much. ;) Conceptually, though, it's a great idea. Actually, if an American-written market based on the same budgetary constraints and operating under similar circumstances were producing animated stuff, I'd probably like a lot of it. I think it's the Japanese storytelling conventions (not to mention really bad dialogue, pacing, voice-acting and other "screenplay" issues) that I have the most problems with, not the subtleties of medium itself. I agree with both assessments, for the most part. With the caveat that there's some darn good stuff coming out of American mainstream studios in terms of pushing the art too. [i]The Incredibles[/i] was a great example of good animation, with a good script (that crosses the line between a "kids show" and having situations that no kid would relate to) and great voice acting. Heck [i]Treasure Planet[/i] was, if nothing else, a visual masterpiece. If not, then apparently every studio is equally poorly managed, it seems. If you're well-run animation shop is only a theoretical utopia, then the actual ground floor situation, as bad as it may appear to be, is the only one that will really matter. In which case the market just needs to mature. Not every show can be a Pokemon or Yu-Gi-Oh (oh, how I hate both of those... mostly because my kids have loved them.) In a mature market, people are looking at filling the niche demand as well. Sounds like we may be moving that direction. Eventually. [/QUOTE]
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