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The State of D&D: Products, Psionics, Settings, & More
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7728840" data-attributes="member: 53082"><p>Based on this discussion I'm not sure we will see a traditional "setting" book. I know that's what most of us are used to, but I think it's more likely we will see setting as an element of an adventure book (more like Strahd). They seem very reluctant to dive into those DM-only type books beyond the obligatory monster books and even those include some player material. The SCAG might be their least-well-received book and it's the closest thing we have to a campaign setting so I would assume that's a factor too.</p><p></p><p>As far as doing best since the 80's, I have a firm "maybe":</p><p></p><p>The launch of 3E in my view was pretty comparable to 5th: several years of dissatisfaction with the prior version of the game and how it had been handled by the company that led into a new edition with new management, a "back to the dungeon" philosophy along with a serious rules cleanup to better fit the tastes of the time, a lot of returning players, and an explosion of supporting material from third party producers. Necromancer Games, Green Ronin, and Goodman games all sprung up at this time and all of them are still around today. Those first few years, until the 3.5 release at least anyway, were a pretty exciting time when it felt like the games was on fire and just exploding all around us - in a good way.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7728840, member: 53082"] Based on this discussion I'm not sure we will see a traditional "setting" book. I know that's what most of us are used to, but I think it's more likely we will see setting as an element of an adventure book (more like Strahd). They seem very reluctant to dive into those DM-only type books beyond the obligatory monster books and even those include some player material. The SCAG might be their least-well-received book and it's the closest thing we have to a campaign setting so I would assume that's a factor too. As far as doing best since the 80's, I have a firm "maybe": The launch of 3E in my view was pretty comparable to 5th: several years of dissatisfaction with the prior version of the game and how it had been handled by the company that led into a new edition with new management, a "back to the dungeon" philosophy along with a serious rules cleanup to better fit the tastes of the time, a lot of returning players, and an explosion of supporting material from third party producers. Necromancer Games, Green Ronin, and Goodman games all sprung up at this time and all of them are still around today. Those first few years, until the 3.5 release at least anyway, were a pretty exciting time when it felt like the games was on fire and just exploding all around us - in a good way. [/QUOTE]
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