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<blockquote data-quote="Sword of Spirit" data-source="post: 7729243" data-attributes="member: 6677017"><p>Specific evidence would be useful. Here's some:</p><p></p><p>"WORLDS OF ADVENTURE</p><p>...</p><p>The worlds of the Dungeons & Dragons game exist within a vast cosmos called the <strong>multiverse</strong>, connected in strange and mysterious ways to one another and to other planes of existence, such as the Elemental Plane of Fire and the Infinite Depths of the Abyss. Within this multiverse are an endless variety of worlds. Many of them have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the multiverse. Alongside these worlds are hundreds of thousands more, created by generations of D&D players for their own games. And amid all the richness of the multiverse, you might create a world of your own." (emphasis in original) - PHB 5</p><p></p><p>"THE GREAT WHEEL</p><p>The <strong>default cosmological arrangement</strong> presented in the <em>Player's Handbook</em> visualizes the planes as a group of concentric circles..." (emphasis mine) - DMG 44</p><p></p><p>Of course, they make it clear that you are encouraged to do whatever you want for you home game, as evidenced by rules for creating your own version of the multiverse (Chapter 2 DMG), and statements that your version of the official settings might differ from the published versions (multiple places). Here's one you might like:</p><p></p><p>"But if your campaign takes place on one of these world [examples of the official ones were given immediately prior to text], it belongs to your DM--you might imagine it as one of thousands of parallel versions of the world, which might diverge wildly from the published versions." - PHB 300</p><p></p><p>I never claimed otherwise.</p><p></p><p>What I claimed is that they have said that it is true (by default and officially of course--how could they claim what is true for our homebrew games?) that all of these worlds exist within the same multiverse, which I have now provided explicit textual evidence for.</p><p></p><p>I'm not sure what else we could validly expect from them. They've given us guidelines for creating our own multiverses, they've given us an official default inclusive multiverse, they've told us that it can be interpreted--in setting--in different ways on different worlds, and as bonuses they've told us that our own versions of published worlds are parallel versions that might differ (which is a neat little edition which allows you feel like you are still using the default multiverse even if your elves are short old-school like), and they've even implied that our homebrew worlds that we choose to set in the multiverse semi-officially count as part of it the same as published settings. </p><p></p><p>Anything else would be catering to our individual whims at the expense of providing good options for others.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7729243, member: 6677017"] Specific evidence would be useful. Here's some: "WORLDS OF ADVENTURE ... The worlds of the Dungeons & Dragons game exist within a vast cosmos called the [B]multiverse[/B], connected in strange and mysterious ways to one another and to other planes of existence, such as the Elemental Plane of Fire and the Infinite Depths of the Abyss. Within this multiverse are an endless variety of worlds. Many of them have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the multiverse. Alongside these worlds are hundreds of thousands more, created by generations of D&D players for their own games. And amid all the richness of the multiverse, you might create a world of your own." (emphasis in original) - PHB 5 "THE GREAT WHEEL The [B]default cosmological arrangement[/B] presented in the [I]Player's Handbook[/I] visualizes the planes as a group of concentric circles..." (emphasis mine) - DMG 44 Of course, they make it clear that you are encouraged to do whatever you want for you home game, as evidenced by rules for creating your own version of the multiverse (Chapter 2 DMG), and statements that your version of the official settings might differ from the published versions (multiple places). Here's one you might like: "But if your campaign takes place on one of these world [examples of the official ones were given immediately prior to text], it belongs to your DM--you might imagine it as one of thousands of parallel versions of the world, which might diverge wildly from the published versions." - PHB 300 I never claimed otherwise. What I claimed is that they have said that it is true (by default and officially of course--how could they claim what is true for our homebrew games?) that all of these worlds exist within the same multiverse, which I have now provided explicit textual evidence for. I'm not sure what else we could validly expect from them. They've given us guidelines for creating our own multiverses, they've given us an official default inclusive multiverse, they've told us that it can be interpreted--in setting--in different ways on different worlds, and as bonuses they've told us that our own versions of published worlds are parallel versions that might differ (which is a neat little edition which allows you feel like you are still using the default multiverse even if your elves are short old-school like), and they've even implied that our homebrew worlds that we choose to set in the multiverse semi-officially count as part of it the same as published settings. Anything else would be catering to our individual whims at the expense of providing good options for others. [/QUOTE]
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