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The State of D&D: Products, Psionics, Settings, & More
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<blockquote data-quote="pemerton" data-source="post: 7729253" data-attributes="member: 42582"><p>What does <em>support</em> mean, here?</p><p></p><p>It mostly seems to mean <em>publish stuff that gives voice to the multiverse</em>. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel).</p><p></p><p>That's the distinction between publishing stuff which can be rendered multiversal, and <em>affirming</em> the multiverse, that I mentioned in an earlier post.</p><p></p><p>There's a strong desire, in the market, for certain story elements not only to be <em>published</em>, but to be <em>official</em>/"canon".</p><p></p><p>EDIT: I think this can be seen in [MENTION=6677017]Sword of Spirit[/MENTION]'s post just above mine.</p><p></p><p>I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement.</p><p></p><p>But I wouldn't naturally interpret this concept of a "multiverse" as having <em>in-fiction</em> meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7729253, member: 42582"] What does [I]support[/I] mean, here? It mostly seems to mean [I]publish stuff that gives voice to the multiverse[/I]. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and [I]affirming[/I] the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be [I]published[/I], but to be [I]official[/I]/"canon". EDIT: I think this can be seen in [MENTION=6677017]Sword of Spirit[/MENTION]'s post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having [I]in-fiction[/I] meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction. [/QUOTE]
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