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<blockquote data-quote="Mercule" data-source="post: 7729318" data-attributes="member: 5100"><p>I hear what you're saying. I don't lay it entirely at the feet of the Realms -- in fact, the Realms may be more a symptom than a cause.</p><p></p><p>To me, as someone who learned with BECMI (before all the letters were there) and then migrated to AD&D shortly before the original UA was published, the idea of D&D as being/having anything resembling a cohesive "core" setting is absurd. Yes, "D&Disms" abound, but the system is a settingless as Savage Worlds, Fantasy Hero, or GURPS. It has a genre and some quirky convensions, but no inherent setting. </p><p></p><p>I'd even go so far as to say that having a "core" setting is almost anathema to the game's purpose. One of the main reasons I keep coming back to D&D is because it's a toolkit that gives me a bunch of standard building blocks that can be used for whatever I want to do with the setting I create. Many games offer better sets of rules (more customization, more "realism", whatever) but lack in some area of the tool set (few monsters, incomplete magic system, etc.).</p><p></p><p>Yes, I <u>could</u> ignore the D&D meta-verse, and just do what I've always done. To a certain extent, I'm already doing that in ignoring all the FR content. At a certain point, it becomes, as you say, using Shadowrun rules without the setting (say, for a fantasy game). You can't tell people you're playing Shadowrun and have them actually get the message you're trying to send. Telling people "Let's play D&D" has generally meant "Let's play a fantasy game with a set of assumptions," but the setting wasn't one of those assumptions. As D&D approaches the point where "Let's play D&D" carries info about the setting, it stops relating what I want it to relate. That's a problem.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7729318, member: 5100"] I hear what you're saying. I don't lay it entirely at the feet of the Realms -- in fact, the Realms may be more a symptom than a cause. To me, as someone who learned with BECMI (before all the letters were there) and then migrated to AD&D shortly before the original UA was published, the idea of D&D as being/having anything resembling a cohesive "core" setting is absurd. Yes, "D&Disms" abound, but the system is a settingless as Savage Worlds, Fantasy Hero, or GURPS. It has a genre and some quirky convensions, but no inherent setting. I'd even go so far as to say that having a "core" setting is almost anathema to the game's purpose. One of the main reasons I keep coming back to D&D is because it's a toolkit that gives me a bunch of standard building blocks that can be used for whatever I want to do with the setting I create. Many games offer better sets of rules (more customization, more "realism", whatever) but lack in some area of the tool set (few monsters, incomplete magic system, etc.). Yes, I [U]could[/U] ignore the D&D meta-verse, and just do what I've always done. To a certain extent, I'm already doing that in ignoring all the FR content. At a certain point, it becomes, as you say, using Shadowrun rules without the setting (say, for a fantasy game). You can't tell people you're playing Shadowrun and have them actually get the message you're trying to send. Telling people "Let's play D&D" has generally meant "Let's play a fantasy game with a set of assumptions," but the setting wasn't one of those assumptions. As D&D approaches the point where "Let's play D&D" carries info about the setting, it stops relating what I want it to relate. That's a problem. [/QUOTE]
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