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<blockquote data-quote="Maraxle" data-source="post: 1515378" data-attributes="member: 5538"><p>Well, one example is the arcade forum that I now frequent. These are people who are creating or restoring arcade cabinets, and they come in exchanging tips, showing off what they've made, etc. In a way it's really similar to here in that you have the people who create (publishers), the people who are hoping to create (wannabe publishers, DMs showing off their world, etc), and the people who are just along for the ride and are soaking in information and ideas (most DMs/players). </p><p></p><p>The difference I see between there and here is that in that group, they seem to appreciate a good effort, rather than expecting something that is 110% perfect. Somebody might come along with a cabinet that I think looks amateurish, or appears to me to have some pretty significant flaws, but rather than say "OMG, that's just awful. X is so much better." people seem to look at the parts that are good, comment on those, and then offer some constructive criticism on how they would make the rest better. People might even disagree on how to make it better, but rather than put down the other ideas offered up, they offer their own ideas as alternatives, rather than the be-all-end-all of solutions.</p><p></p><p>In my eyes, it's just a completely different mindset. Maybe it's because the culture here is centered around a set of rules and a game, so there is an underlying, possibly subconscious, idea that there always has to be a right or a wrong answer, rather than a spectrum of possibilities.</p><p></p><p>Sorry to get a little preachy here, but now comes the part where I offer my alternative. If you want to make EN World a friendlier place, take a second and look for the good in the ideas that are presented to you. Compliment those. For the parts that you feel need fixing, offer some potential solutions. If someone else starts beating on your solution, don't get defensive about it. That's the approach I'm going to try to take.</p></blockquote><p></p>
[QUOTE="Maraxle, post: 1515378, member: 5538"] Well, one example is the arcade forum that I now frequent. These are people who are creating or restoring arcade cabinets, and they come in exchanging tips, showing off what they've made, etc. In a way it's really similar to here in that you have the people who create (publishers), the people who are hoping to create (wannabe publishers, DMs showing off their world, etc), and the people who are just along for the ride and are soaking in information and ideas (most DMs/players). The difference I see between there and here is that in that group, they seem to appreciate a good effort, rather than expecting something that is 110% perfect. Somebody might come along with a cabinet that I think looks amateurish, or appears to me to have some pretty significant flaws, but rather than say "OMG, that's just awful. X is so much better." people seem to look at the parts that are good, comment on those, and then offer some constructive criticism on how they would make the rest better. People might even disagree on how to make it better, but rather than put down the other ideas offered up, they offer their own ideas as alternatives, rather than the be-all-end-all of solutions. In my eyes, it's just a completely different mindset. Maybe it's because the culture here is centered around a set of rules and a game, so there is an underlying, possibly subconscious, idea that there always has to be a right or a wrong answer, rather than a spectrum of possibilities. Sorry to get a little preachy here, but now comes the part where I offer my alternative. If you want to make EN World a friendlier place, take a second and look for the good in the ideas that are presented to you. Compliment those. For the parts that you feel need fixing, offer some potential solutions. If someone else starts beating on your solution, don't get defensive about it. That's the approach I'm going to try to take. [/QUOTE]
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