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The State of Moderation at RPG.net
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<blockquote data-quote="agoodbadhabit" data-source="post: 5144601" data-attributes="member: 89310"><p>I'm with you.</p><p> </p><p>I was a member of rpg.net for 11 years. I saw it go from a site in which folks of all stripes could get together to exchange ideas (and yes, scrap over them occasionally) to one at which you had to toe the moderator-party line in order to stay in their good graces.</p><p> </p><p>Though I'd never even had a mod action, I was perma-banned in late '09. I had PMd a mod (though he wasn't posting as a mod) over the me-too gravedancing he was doing in Trouble Tickets; then *BAM* I was banned for alleged PAs via PM.</p><p> </p><p>Nice thing about that? rpg.net refuses to disclose PMs, so basically the mods have a fail-safe way to ban folks with whom they don't agree. They can say you said pretty much anything, and there's no way for the general user base to know otherwise. Very Kafkaesque...</p><p> </p><p>Up to that point I'd had some unpleasant exchanges with Nina, Future Villain Bond, and Darren (all wearing their non-mod hats) in various sex-positive threads, and a couple of times with Cessna over his one-true-way crap. I repeat, though, that I'd never been sanctioned, or even red-texted.</p><p> </p><p>I let it go as no longer being worth it, but then they banned my brother-in-law for alleged sockpuppetry. He never referred to me, but (unfortunately for him) he did speak his mind when the blue-noses came out in Tangency. He'd been a member for around four years; pretty long-term for a sockpuppet indeed! Granted he'd not posted for a bit over a year before his ban, but then again he was overseas doing his chosen duty.</p><p> </p><p>None of his appeals were even answered.</p><p> </p><p>This led me to ghost through their Trouble Tickets forum from time to time. I was stunned at the number of posters they've been banning, especially long-term ones. Every purge has its victims, though.</p><p> </p><p>In any case, the current crop of mods are bent on establishing a homogeneous site on which only those with their values are allowed to post. Sad, especially in light of what rpg.net was, but whatever. Their site seems to be dying off, because who wants to talk to themselves (or a reasonable simulacra thereof) all day?</p></blockquote><p></p>
[QUOTE="agoodbadhabit, post: 5144601, member: 89310"] I'm with you. I was a member of rpg.net for 11 years. I saw it go from a site in which folks of all stripes could get together to exchange ideas (and yes, scrap over them occasionally) to one at which you had to toe the moderator-party line in order to stay in their good graces. Though I'd never even had a mod action, I was perma-banned in late '09. I had PMd a mod (though he wasn't posting as a mod) over the me-too gravedancing he was doing in Trouble Tickets; then *BAM* I was banned for alleged PAs via PM. Nice thing about that? rpg.net refuses to disclose PMs, so basically the mods have a fail-safe way to ban folks with whom they don't agree. They can say you said pretty much anything, and there's no way for the general user base to know otherwise. Very Kafkaesque... Up to that point I'd had some unpleasant exchanges with Nina, Future Villain Bond, and Darren (all wearing their non-mod hats) in various sex-positive threads, and a couple of times with Cessna over his one-true-way crap. I repeat, though, that I'd never been sanctioned, or even red-texted. I let it go as no longer being worth it, but then they banned my brother-in-law for alleged sockpuppetry. He never referred to me, but (unfortunately for him) he did speak his mind when the blue-noses came out in Tangency. He'd been a member for around four years; pretty long-term for a sockpuppet indeed! Granted he'd not posted for a bit over a year before his ban, but then again he was overseas doing his chosen duty. None of his appeals were even answered. This led me to ghost through their Trouble Tickets forum from time to time. I was stunned at the number of posters they've been banning, especially long-term ones. Every purge has its victims, though. In any case, the current crop of mods are bent on establishing a homogeneous site on which only those with their values are allowed to post. Sad, especially in light of what rpg.net was, but whatever. Their site seems to be dying off, because who wants to talk to themselves (or a reasonable simulacra thereof) all day? [/QUOTE]
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