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The state of Multiclass-Dips in One D&D
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<blockquote data-quote="James Gasik" data-source="post: 8854258" data-attributes="member: 6877472"><p>At some point, most classes stop giving you new and interesting features. You can go multiple levels without anything remotely fun. Most of the fun features you get are in the first few levels. As long as this is true, the desire to multiclass will always exist.</p><p></p><p>And you don't want to push back fundamental features too much either, since there's this desire for players to want to feel like they're "actually playing their class". </p><p></p><p>Multiclassed individuals have existed in the fiction D&D has been based on from the very beginning- Conan is both warrior and thief. Elric of Melnibone is a warrior and a warlock. Fafhrd has a skill set much like Conan's, the Grey Mouser is a Dex Fighter/Rogue who dabbles in black magic. Where D&D is currently going wrong is that the game isn't balanced around ala carte multiclassing, because single-classed characters are not equal to <em>properly built</em> multiclassed characters (it's very easy to make a terrible multiclassed character).</p><p></p><p>There should be a single-classed character just as powerful as a Hexblade/Paladin. That there isn't any other way to do what this multiclass does is the reason why it's so popular.</p><p></p><p>Most games don't reach high levels, and the rewards for being a Tier 4 and up character don't always seem so exciting. "Huzzah, three levels later, and I got another use of Indomitable!".</p><p></p><p>And the current Cleric shows that they still don't get it. Ok, I can't take a one level dip for Domain and Heavy Armor. But I still get spell slots, medium armor, shields, and a powerful healing ability that scales with <em>proficiency bonus</em>. So tell me how a Wizard 20 is better than a Cleric 1/Wizard 19? Epic Boons? Sorry, try again.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8854258, member: 6877472"] At some point, most classes stop giving you new and interesting features. You can go multiple levels without anything remotely fun. Most of the fun features you get are in the first few levels. As long as this is true, the desire to multiclass will always exist. And you don't want to push back fundamental features too much either, since there's this desire for players to want to feel like they're "actually playing their class". Multiclassed individuals have existed in the fiction D&D has been based on from the very beginning- Conan is both warrior and thief. Elric of Melnibone is a warrior and a warlock. Fafhrd has a skill set much like Conan's, the Grey Mouser is a Dex Fighter/Rogue who dabbles in black magic. Where D&D is currently going wrong is that the game isn't balanced around ala carte multiclassing, because single-classed characters are not equal to [I]properly built[/I] multiclassed characters (it's very easy to make a terrible multiclassed character). There should be a single-classed character just as powerful as a Hexblade/Paladin. That there isn't any other way to do what this multiclass does is the reason why it's so popular. Most games don't reach high levels, and the rewards for being a Tier 4 and up character don't always seem so exciting. "Huzzah, three levels later, and I got another use of Indomitable!". And the current Cleric shows that they still don't get it. Ok, I can't take a one level dip for Domain and Heavy Armor. But I still get spell slots, medium armor, shields, and a powerful healing ability that scales with [I]proficiency bonus[/I]. So tell me how a Wizard 20 is better than a Cleric 1/Wizard 19? Epic Boons? Sorry, try again. [/QUOTE]
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