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General Tabletop Discussion
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The state of Multiclass-Dips in One D&D
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<blockquote data-quote="James Gasik" data-source="post: 8854429" data-attributes="member: 6877472"><p>You can go too far one way, like Pathfinder 1e, where the classes provide you neat benefits at just about every level, to the point you don't want to multiclass- and go further by making full classes that hybridize single classes so you might not even need to.</p><p></p><p>Or too far the other way, like the 2e era, where there were few reasons <strong>not </strong>to multiclass, if you could, since usually you'd end up a level to a level than a half lower, but have 2 classes of abilities to draw upon.</p><p></p><p>I like multiclassing, but I fully admit that 5e has made it very lackluster to not want to do it. My first character was a Battlemaster, and by level 7, I was pretty much done with being a Fighter. I switched to Rogue (figuring I could get the level 8 ASI later, if I needed it), and had way more fun as a result.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8854429, member: 6877472"] You can go too far one way, like Pathfinder 1e, where the classes provide you neat benefits at just about every level, to the point you don't want to multiclass- and go further by making full classes that hybridize single classes so you might not even need to. Or too far the other way, like the 2e era, where there were few reasons [B]not [/B]to multiclass, if you could, since usually you'd end up a level to a level than a half lower, but have 2 classes of abilities to draw upon. I like multiclassing, but I fully admit that 5e has made it very lackluster to not want to do it. My first character was a Battlemaster, and by level 7, I was pretty much done with being a Fighter. I switched to Rogue (figuring I could get the level 8 ASI later, if I needed it), and had way more fun as a result. [/QUOTE]
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