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The state of Multiclass-Dips in One D&D
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<blockquote data-quote="GMforPowergamers" data-source="post: 8857965" data-attributes="member: 67338"><p>In general (and at the end I will show an exception so no one thinks I think this means always) it depends on how long you expect to play. If I plan on playing for 7-10 levels taking 2 classes 1 as a dip sounds fantastic because in general I am not missing out on much. I get more options (always a plus in my group) for a slight power hit.</p><p>Lets say I play in a game that will be level 3-level9 (so 6-7 level of actual play) taking cleric or druid from 3rd to 9th is very powerful with 5th level spells in the end game, but taking a 2 level dip into paladin for divine smite and a fighting style and some spells that I can't cast can be a lot of fun... the extra on average 1hp is a bonus. </p><p>If I am going to play that same character to level 15 or 16 yes that 2 level dip is still just 1 level of spells known but the high level spells get hit much longer... I am 2 levels behind not just in 5th level spells but 6th and 7th and might negate 8th level spells from the end game. </p><p></p><p>So the cost of 5th level spells for a level or so and delay 4th and 3rd level spells for a bit is counter balanced for the bonuses of the other class... BUT that same dip effects much longer at almost double the # of levels.</p><p></p><p>EXCEPTION:</p><p>I played a 20+EB game. We started at 3rd and in the end I had 4 or 5 epic boons. I started as a fey pact tome warlock who was trying to collect as many at will spells as I could and use them as creative as I could (I even didn't take Eldritch blast just to prove a point) However the warlock last few levels stink... so I took 3 levels of divine soul sorcerer. I got some sorcery pts (and more with a feat) and more at wills and some divin spells (I already had magic adept druid) so it was a HUGE boon to my power. </p><p></p><p>Now to contrast (and go back to my point) I took 3 levels of battle smith artificer and 2 level of blade singer wizard to start my 5th level character (we just hit 7th level and I am still just going up wizard) and yeah, a 7th level bladesinger would have more spells and higher level slots, but those 3 levels of BS art gave me the ability to use my 20 Int for attacks with magic weapons, and to infuse my sword to BE a magic weapon until I picked up my magic 'Dragon Soul' sword... and then it switched to being on my armor (that is insane for my level when I blade dance). BUT it is a newish DM that is already not showing signs of being in this for the long haul... so in exchange for only having 2nd level spells I know a boat load of 1st level ones (including cure wounds) I still have 3rd level slots to up cast, and I have more HP (3d8 over 3d6) a better Con save (artificer is prof + in blade dance I get +Int if it is for concentration) and that big buff in melee attacks. The 7th level cleric has more umph then me but less options (and can't auto succeed on base concentration saves like I can) the warlock is in a similar boat to me she multied for 1 or 2 levels of rogue, and the others aren't even casters so they at best are my equal but the new player already is upset that fighter isn't as much as our three casters (two multi classed) in combat... now this is MAYBE a bad example since the DM had us roll for stats and I blew everyone away with mine...</p><p></p><p>[ATTACH=full]269563[/ATTACH]</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8857965, member: 67338"] In general (and at the end I will show an exception so no one thinks I think this means always) it depends on how long you expect to play. If I plan on playing for 7-10 levels taking 2 classes 1 as a dip sounds fantastic because in general I am not missing out on much. I get more options (always a plus in my group) for a slight power hit. Lets say I play in a game that will be level 3-level9 (so 6-7 level of actual play) taking cleric or druid from 3rd to 9th is very powerful with 5th level spells in the end game, but taking a 2 level dip into paladin for divine smite and a fighting style and some spells that I can't cast can be a lot of fun... the extra on average 1hp is a bonus. If I am going to play that same character to level 15 or 16 yes that 2 level dip is still just 1 level of spells known but the high level spells get hit much longer... I am 2 levels behind not just in 5th level spells but 6th and 7th and might negate 8th level spells from the end game. So the cost of 5th level spells for a level or so and delay 4th and 3rd level spells for a bit is counter balanced for the bonuses of the other class... BUT that same dip effects much longer at almost double the # of levels. EXCEPTION: I played a 20+EB game. We started at 3rd and in the end I had 4 or 5 epic boons. I started as a fey pact tome warlock who was trying to collect as many at will spells as I could and use them as creative as I could (I even didn't take Eldritch blast just to prove a point) However the warlock last few levels stink... so I took 3 levels of divine soul sorcerer. I got some sorcery pts (and more with a feat) and more at wills and some divin spells (I already had magic adept druid) so it was a HUGE boon to my power. Now to contrast (and go back to my point) I took 3 levels of battle smith artificer and 2 level of blade singer wizard to start my 5th level character (we just hit 7th level and I am still just going up wizard) and yeah, a 7th level bladesinger would have more spells and higher level slots, but those 3 levels of BS art gave me the ability to use my 20 Int for attacks with magic weapons, and to infuse my sword to BE a magic weapon until I picked up my magic 'Dragon Soul' sword... and then it switched to being on my armor (that is insane for my level when I blade dance). BUT it is a newish DM that is already not showing signs of being in this for the long haul... so in exchange for only having 2nd level spells I know a boat load of 1st level ones (including cure wounds) I still have 3rd level slots to up cast, and I have more HP (3d8 over 3d6) a better Con save (artificer is prof + in blade dance I get +Int if it is for concentration) and that big buff in melee attacks. The 7th level cleric has more umph then me but less options (and can't auto succeed on base concentration saves like I can) the warlock is in a similar boat to me she multied for 1 or 2 levels of rogue, and the others aren't even casters so they at best are my equal but the new player already is upset that fighter isn't as much as our three casters (two multi classed) in combat... now this is MAYBE a bad example since the DM had us roll for stats and I blew everyone away with mine... [ATTACH type="full"]269563[/ATTACH] [/QUOTE]
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