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General Tabletop Discussion
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The state of Multiclass-Dips in One D&D
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<blockquote data-quote="Ashrym" data-source="post: 8860822" data-attributes="member: 6750235"><p>And that same character has to wait longer for every rogue class feature after that. One level later the pure rogue adds sneak attack damage and evasion that the splash doesn't have. The first epic boon is lost completely.</p><p></p><p>Medium armor does little for a rogue because they are typically dex based anyway. The shield takes away the off hand attack to cut down the chance of landing sneak attacks.</p><p></p><p>Martial weapons don't matter because of the sneak attack needs to be done with a ranged or finesse weapon. Rogues already have proficiency in all martial weapons that have the finesse quality. The fighter splash adds and average of 1 damage on the die before calculating hit ratios by using a heavy crossbow at range, and using nets.</p><p></p><p>They're getting second wind and a fighting style instead of a feat. The shield is a damage trade-off but the feat could be defensive duelist anyway, and everything else doesn't help. I'm not really seeing the issue in your example.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8860822, member: 6750235"] And that same character has to wait longer for every rogue class feature after that. One level later the pure rogue adds sneak attack damage and evasion that the splash doesn't have. The first epic boon is lost completely. Medium armor does little for a rogue because they are typically dex based anyway. The shield takes away the off hand attack to cut down the chance of landing sneak attacks. Martial weapons don't matter because of the sneak attack needs to be done with a ranged or finesse weapon. Rogues already have proficiency in all martial weapons that have the finesse quality. The fighter splash adds and average of 1 damage on the die before calculating hit ratios by using a heavy crossbow at range, and using nets. They're getting second wind and a fighting style instead of a feat. The shield is a damage trade-off but the feat could be defensive duelist anyway, and everything else doesn't help. I'm not really seeing the issue in your example. [/QUOTE]
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