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General Tabletop Discussion
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The state of Multiclass-Dips in One D&D
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<blockquote data-quote="Horwath" data-source="post: 8861014" data-attributes="member: 6801299"><p>rogue features coming one level later is a valid argument and needs to be valued as a cost of multiclass.</p><p>Epic boon however is irrelevant argument in 99,9% of the cases.</p><p></p><p>medium armor+shield give more than double chance to utilize magic armor if it comes along. Also with Aim bonus action+shield you can have advantage vs enemy when you are solo in melee with increased survivability and getting a sneak attack.</p><p></p><p>Agree partly, but fighter add scimitar to the list, so one more weapon for magic lottery,</p><p>heavy crossbow adds 20ft of range in addition to damage, and longbow adds almost double range over crossbow for same damage.</p><p>and also 2 more ranged weapons to aim for magic version.</p><p></p><p>I'm not saying that is an issue, I'm saying that rogue only gets more out of 1 level of fighter than with ASI/feat.</p><p>Is that more overweighted by waiting one level for rogue features? maybe.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8861014, member: 6801299"] rogue features coming one level later is a valid argument and needs to be valued as a cost of multiclass. Epic boon however is irrelevant argument in 99,9% of the cases. medium armor+shield give more than double chance to utilize magic armor if it comes along. Also with Aim bonus action+shield you can have advantage vs enemy when you are solo in melee with increased survivability and getting a sneak attack. Agree partly, but fighter add scimitar to the list, so one more weapon for magic lottery, heavy crossbow adds 20ft of range in addition to damage, and longbow adds almost double range over crossbow for same damage. and also 2 more ranged weapons to aim for magic version. I'm not saying that is an issue, I'm saying that rogue only gets more out of 1 level of fighter than with ASI/feat. Is that more overweighted by waiting one level for rogue features? maybe. [/QUOTE]
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The state of Multiclass-Dips in One D&D
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