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The State of My Zeitgeist Campaign (help appreciated!)
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<blockquote data-quote="Speed_demon" data-source="post: 7906149" data-attributes="member: 7020370"><p>Wow, thanks, this is all good stuff.</p><p></p><p>Yeah, those are the general goals I have in mind right now and the assets seem right too.</p><p></p><p>I think I'm going to play it that the party <em>did</em> see Tinker during the Cauldron Hill raid, just that he quickly escaped since then and they just didn't realize at the time how important he was, though I might change that (or maybe he was just in another part of the facility and hid away while the base got cleared before leaving at his leisure, idk). I like the points on the Godmind Urn. Unless Nic actually manages to get the Urn, then I probably don't need to really state his actual reason for wanting it, though the PCs will probably assume something like 'More Power' or 'Trying to use it to rebuild the Colossus'. Holding off the Voice of Rot is a possible reason, using the Urn as a straight up replacement to the Colossus' role. Good point on the Air Seal, that can help give the gnoll island assault a sense of danger still rather than the party going 'lol' and crushing the ships from the sky with impunity.</p><p></p><p>They actually <em>have</em> Leone, locked up tightly in their jail cells right now, so he can't really be a ghost council member, though Grappa using him to infiltrate is <em>really</em> easy (not that that's a problem; the PCs have already had their epic battle with him). I could have the Ob try to rescue him, fail but give him the message to kill himself to still use him as a member of the ghost council, but he might not be necessary with everything else going on.</p><p></p><p>Yeah, adventure 8 will need some change ups, especially with the Colossus Climax at the end. Ana being Kasvarina's sister is interesting idea, though I'm not sure why she'd need to be the sister for the memories to bring Borne back? I actually did have an idea if the party seemed to be on or leaning to the Obscurati side of things, but not if they're going on the regular path. Possibly re-using the Sacrament (probably on an allied NPC accompanying them)? Nicodemus, recognizing that the past's features can be used, tricks the party to go there so he can try and turn them into a god embodying the ideals of Risur, then strike the fledgling god down with the army gathered there in the anti-magic zone (which he'd theorize wouldn't stop the god, but might weaken them a bit) to get rid of the greatest enemies/obstacles to his plan thus far.</p><p></p><p>The final adventure though... that just doesn't feel like <em>quite</em> enough to cause the Ob to change things. If they need the King around so much, then even if he'd be an obstacle later on, it feels like a lesser one/one easier to deal with <em>after</em> the Axis ritual, than just hoping that will all be fine even without the Colossus to hold back the Voice of Rot, if they're aware of what it's planning. If they think that all/any of the Fey Titans might sense a disturbance and try to stop them and the Ob has the Godmind Urn (with me <em>greatly </em>changing the capabilities and specifics of what the Urn can do), the Ob trusting in the artifact and their own magics/technologies to hold the titans off might make sense, with the VoR able to push past it because it's got enough of a plan and determination to push past. Still, those points are the farthest away from where we're at right now (and play hasn't even restarted yet) so I have a bit of time to see what could be done.</p><p></p><p>Yeah, thinking on it now, the Airship, while handy for travel, probably won't be <em>too</em> big an obstacle for any of the plot points from here on out.</p></blockquote><p></p>
[QUOTE="Speed_demon, post: 7906149, member: 7020370"] Wow, thanks, this is all good stuff. Yeah, those are the general goals I have in mind right now and the assets seem right too. I think I'm going to play it that the party [I]did[/I] see Tinker during the Cauldron Hill raid, just that he quickly escaped since then and they just didn't realize at the time how important he was, though I might change that (or maybe he was just in another part of the facility and hid away while the base got cleared before leaving at his leisure, idk). I like the points on the Godmind Urn. Unless Nic actually manages to get the Urn, then I probably don't need to really state his actual reason for wanting it, though the PCs will probably assume something like 'More Power' or 'Trying to use it to rebuild the Colossus'. Holding off the Voice of Rot is a possible reason, using the Urn as a straight up replacement to the Colossus' role. Good point on the Air Seal, that can help give the gnoll island assault a sense of danger still rather than the party going 'lol' and crushing the ships from the sky with impunity. They actually [I]have[/I] Leone, locked up tightly in their jail cells right now, so he can't really be a ghost council member, though Grappa using him to infiltrate is [I]really[/I] easy (not that that's a problem; the PCs have already had their epic battle with him). I could have the Ob try to rescue him, fail but give him the message to kill himself to still use him as a member of the ghost council, but he might not be necessary with everything else going on. Yeah, adventure 8 will need some change ups, especially with the Colossus Climax at the end. Ana being Kasvarina's sister is interesting idea, though I'm not sure why she'd need to be the sister for the memories to bring Borne back? I actually did have an idea if the party seemed to be on or leaning to the Obscurati side of things, but not if they're going on the regular path. Possibly re-using the Sacrament (probably on an allied NPC accompanying them)? Nicodemus, recognizing that the past's features can be used, tricks the party to go there so he can try and turn them into a god embodying the ideals of Risur, then strike the fledgling god down with the army gathered there in the anti-magic zone (which he'd theorize wouldn't stop the god, but might weaken them a bit) to get rid of the greatest enemies/obstacles to his plan thus far. The final adventure though... that just doesn't feel like [I]quite[/I] enough to cause the Ob to change things. If they need the King around so much, then even if he'd be an obstacle later on, it feels like a lesser one/one easier to deal with [I]after[/I] the Axis ritual, than just hoping that will all be fine even without the Colossus to hold back the Voice of Rot, if they're aware of what it's planning. If they think that all/any of the Fey Titans might sense a disturbance and try to stop them and the Ob has the Godmind Urn (with me [I]greatly [/I]changing the capabilities and specifics of what the Urn can do), the Ob trusting in the artifact and their own magics/technologies to hold the titans off might make sense, with the VoR able to push past it because it's got enough of a plan and determination to push past. Still, those points are the farthest away from where we're at right now (and play hasn't even restarted yet) so I have a bit of time to see what could be done. Yeah, thinking on it now, the Airship, while handy for travel, probably won't be [I]too[/I] big an obstacle for any of the plot points from here on out. [/QUOTE]
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