Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The State of Our Hobby
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wisdom Penalty" data-source="post: 4119771" data-attributes="member: 13287"><p>I'm somewhat disappointed - not despondent, but getting there - about the current state of our beloved hobby. It seems to me that we're watching the customer base of D&D fracture into so many smaller parts. This belief stems from the numerous D&D derivatives and editions that are being played - 1E, 2E, 3E, 3.5E, 3.75E, True20, Microlite d20, D6, Conan, Black Company, Iron Heroes, Arcana Unearthed, etc. More distressing, of course, is the acrimony that seems to be accompanying the splintering.</p><p></p><p>On the surface, a list of similar but diversified products may appear appealing to the end consumer. It gives everyone options. </p><p></p><p>Likewise, on the surface, it shouldn't matter to me what the gaming group down the street is playing. Let them play whatever they enjoy. If that's a move to 4E, great! If that's sticking with 3.0E, great!</p><p></p><p>But I think both of those thoughts are myopic. I don't think our industry has the clout to withstand so many derivatives. As someone posted in another thread, these games - regardless of the edition/type - are games you play with other people. There needs to be some shared understandings, some norms, between us gamers. Further, the end consumer gains his power via numbers - companies that produce the material we use to game listen to us because we (supposedly) vote with our dollars. Each time our base breaks into a splinter group, we lessen our ability to propel the game forward in a manner that pleases the majority.</p><p></p><p>There will always be splinter groups. I understand it. I get it. There are people that play oD&D and 1E like their lives depend on it. I think that's fascinating and extremely cool. But the types of divisions we're discussing now seem to be much more far-reaching than iconoclast groups that stick with an older edition irrespective of the marketplace.</p><p></p><p>I vividly remember the unfortunate era of D&D when everything was collapsing. I skipped 2E all together, as did many, many others. WotC saved our game. 3E saved our game. We were very close to having our hobby become a punchline for a 1980s Trival Pursuit game. I don't want to go back into such a dark age in the hopes we get another miracle.</p><p></p><p>So, those are the reasons I'm worried and the reasons why I feel such worries are pertinent to everyone who picks up a d20. I wish I could convey my sentiments better but I'm not finding it too easy to do so.</p><p></p><p>I do, however, have some things that keep me hopeful. </p><p></p><p>First, I think many of the splintered groups will eventually return home (in this case - return to 4E), much as has occurred in the past whenever we've entered the Time of Troubles. </p><p></p><p>Second, I think the acrimony and declarations for different systems is a natural response to change - especially when that change is not properly marketed, explained, and demonstrated prior to its implementation. </p><p></p><p>Third, I believe enough of the core base will move to 4E - weakened through defections certainly - that, when coupled with new players, will ensure our hobby maintains its forward progress. Getting new players is extremely important to us - or it should be. We're a dying breed. If 4E had a mentality to "get new players, even at the risk of alienating some long time fans" then...that's unfortunate, but - if successful - it's also justified.</p><p></p><p>Fourth, I think we - meaning those of us that come to this messageboard and others like it - are a very, very small fraction of the base. I have two different groups of eight players, and not one of them - not one - visits EN World. (Their loss, I know.) They only know about it because of me. Nor do they know about Green Ronin, Necromancer, Paizo, etc. Hell, I bet some think D&D is still under TSR. And these aren't stupid people; they have wives and kids and jobs, and they're only concerned with the game itself and having fun. In many ways, I envy them.</p><p></p><p>Fifth, I think the most vocal of us who declare our undying loyalty to one game system or one edition are a fraction of the above fraction. I think our best and brightest are those lurkers who casually review the boards, but refrain from engaging in the often antagonistic and unwinnable verbal sparring that occurs. More power to them.</p><p></p><p>I guess what I'm saying is I want this all to pass. I want the new edition to succeed. We should <em>all</em> want this new edition to succeed. I know that's hard to say if you dislike what you've seen of 4E, but - for the hobby as a whole - it <em>must</em> be a success, for all those reasons I outlined above.</p><p></p><p>W.P.</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 4119771, member: 13287"] I'm somewhat disappointed - not despondent, but getting there - about the current state of our beloved hobby. It seems to me that we're watching the customer base of D&D fracture into so many smaller parts. This belief stems from the numerous D&D derivatives and editions that are being played - 1E, 2E, 3E, 3.5E, 3.75E, True20, Microlite d20, D6, Conan, Black Company, Iron Heroes, Arcana Unearthed, etc. More distressing, of course, is the acrimony that seems to be accompanying the splintering. On the surface, a list of similar but diversified products may appear appealing to the end consumer. It gives everyone options. Likewise, on the surface, it shouldn't matter to me what the gaming group down the street is playing. Let them play whatever they enjoy. If that's a move to 4E, great! If that's sticking with 3.0E, great! But I think both of those thoughts are myopic. I don't think our industry has the clout to withstand so many derivatives. As someone posted in another thread, these games - regardless of the edition/type - are games you play with other people. There needs to be some shared understandings, some norms, between us gamers. Further, the end consumer gains his power via numbers - companies that produce the material we use to game listen to us because we (supposedly) vote with our dollars. Each time our base breaks into a splinter group, we lessen our ability to propel the game forward in a manner that pleases the majority. There will always be splinter groups. I understand it. I get it. There are people that play oD&D and 1E like their lives depend on it. I think that's fascinating and extremely cool. But the types of divisions we're discussing now seem to be much more far-reaching than iconoclast groups that stick with an older edition irrespective of the marketplace. I vividly remember the unfortunate era of D&D when everything was collapsing. I skipped 2E all together, as did many, many others. WotC saved our game. 3E saved our game. We were very close to having our hobby become a punchline for a 1980s Trival Pursuit game. I don't want to go back into such a dark age in the hopes we get another miracle. So, those are the reasons I'm worried and the reasons why I feel such worries are pertinent to everyone who picks up a d20. I wish I could convey my sentiments better but I'm not finding it too easy to do so. I do, however, have some things that keep me hopeful. First, I think many of the splintered groups will eventually return home (in this case - return to 4E), much as has occurred in the past whenever we've entered the Time of Troubles. Second, I think the acrimony and declarations for different systems is a natural response to change - especially when that change is not properly marketed, explained, and demonstrated prior to its implementation. Third, I believe enough of the core base will move to 4E - weakened through defections certainly - that, when coupled with new players, will ensure our hobby maintains its forward progress. Getting new players is extremely important to us - or it should be. We're a dying breed. If 4E had a mentality to "get new players, even at the risk of alienating some long time fans" then...that's unfortunate, but - if successful - it's also justified. Fourth, I think we - meaning those of us that come to this messageboard and others like it - are a very, very small fraction of the base. I have two different groups of eight players, and not one of them - not one - visits EN World. (Their loss, I know.) They only know about it because of me. Nor do they know about Green Ronin, Necromancer, Paizo, etc. Hell, I bet some think D&D is still under TSR. And these aren't stupid people; they have wives and kids and jobs, and they're only concerned with the game itself and having fun. In many ways, I envy them. Fifth, I think the most vocal of us who declare our undying loyalty to one game system or one edition are a fraction of the above fraction. I think our best and brightest are those lurkers who casually review the boards, but refrain from engaging in the often antagonistic and unwinnable verbal sparring that occurs. More power to them. I guess what I'm saying is I want this all to pass. I want the new edition to succeed. We should [i]all[/i] want this new edition to succeed. I know that's hard to say if you dislike what you've seen of 4E, but - for the hobby as a whole - it [i]must[/i] be a success, for all those reasons I outlined above. W.P. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The State of Our Hobby
Top