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<blockquote data-quote="Philotomy Jurament" data-source="post: 4120046" data-attributes="member: 20854"><p>Personally, I don't see the "splintering" as a bad thing. If "the industry" gets split up into multiple segments, each smaller, but each sustainable (and probably with plenty of "cross-pollenization" going on), then I don't see the problem at all. I don't care if it isn't a unified market. The market becomes what the market wants. And apparently, the market wants options.</p><p></p><p>The market also becomes what the market can support. People always talk about wanting to expand the hobby and grow the market. I can understand companies wanting to do that, but as a gamer/consumer, I'm unconcerned. I don't fear a smaller, more hobbyist market with lower production values, et cetera; many of my favorite RPG products came out of that kind of environment. I don't fear a smaller player base, either; I've always tended to make friends into gamers, rather than starting with gamers and making them into friends (not a hard-and-fast rule, of course, just a tendency). I've been playing D&D for several decades; I'll still be playing it years from now, too, no matter what happens to "the market" and "the hobby."</p><p></p><p>I know I'm probably in the minority, feeling this way (and certainly in the minority around here). I'm already out of the mainstream, no longer running the current edition <em>du jour</em>, and consequently blissfully unconcerned with the latest and shiniest books. I'm mostly doing my own thing, these days, and having a blast. I don't see myself buying much D&D material, for any edition or variant, in the near future.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4120046, member: 20854"] Personally, I don't see the "splintering" as a bad thing. If "the industry" gets split up into multiple segments, each smaller, but each sustainable (and probably with plenty of "cross-pollenization" going on), then I don't see the problem at all. I don't care if it isn't a unified market. The market becomes what the market wants. And apparently, the market wants options. The market also becomes what the market can support. People always talk about wanting to expand the hobby and grow the market. I can understand companies wanting to do that, but as a gamer/consumer, I'm unconcerned. I don't fear a smaller, more hobbyist market with lower production values, et cetera; many of my favorite RPG products came out of that kind of environment. I don't fear a smaller player base, either; I've always tended to make friends into gamers, rather than starting with gamers and making them into friends (not a hard-and-fast rule, of course, just a tendency). I've been playing D&D for several decades; I'll still be playing it years from now, too, no matter what happens to "the market" and "the hobby." I know I'm probably in the minority, feeling this way (and certainly in the minority around here). I'm already out of the mainstream, no longer running the current edition [i]du jour[/i], and consequently blissfully unconcerned with the latest and shiniest books. I'm mostly doing my own thing, these days, and having a blast. I don't see myself buying much D&D material, for any edition or variant, in the near future. [/QUOTE]
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