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<blockquote data-quote="Thornir Alekeg" data-source="post: 4120794" data-attributes="member: 15651"><p>I'm less concerned about the industry today that I was many years ago. I think the rise in choices, the passion that is present in some gamers is a good thing and shows that there is and will continue to be a market for games. It is possible that, should 4e not be a success, there will no longer be an 800 pound gorilla of the industry, but that doesn't mean the hobby itself will shrivel and die. Maybe it will shrink if loyal D&D players won't play something other than their official game, but there are more than enough options to keep the hobby itself alive. </p><p></p><p>Ultimately the market will take care of itself. Well-crafted, fun products will succeed, while others will fail to find a foothold, but there are now enough seeds out there ready to accept new gamers and grow that the industry will be around for a long time.</p><p></p><p>And one last note regarding the power of the individual gamer: the smaller developers and publishers are typically <em>more</em> responsive to their customers than the bigger ones, simply because they have much more to lose if they abandon a portion of their customer base because they are less likely to be able to replace those they lost.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4120794, member: 15651"] I'm less concerned about the industry today that I was many years ago. I think the rise in choices, the passion that is present in some gamers is a good thing and shows that there is and will continue to be a market for games. It is possible that, should 4e not be a success, there will no longer be an 800 pound gorilla of the industry, but that doesn't mean the hobby itself will shrivel and die. Maybe it will shrink if loyal D&D players won't play something other than their official game, but there are more than enough options to keep the hobby itself alive. Ultimately the market will take care of itself. Well-crafted, fun products will succeed, while others will fail to find a foothold, but there are now enough seeds out there ready to accept new gamers and grow that the industry will be around for a long time. And one last note regarding the power of the individual gamer: the smaller developers and publishers are typically [i]more[/i] responsive to their customers than the bigger ones, simply because they have much more to lose if they abandon a portion of their customer base because they are less likely to be able to replace those they lost. [/QUOTE]
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