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The status of the Cooperative Dungeon Project?
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<blockquote data-quote="Mark CMG" data-source="post: 2834518" data-attributes="member: 10479"><p>In fairness to all who have posted (and those who lurk? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), I am the one who asked that the map be posted *and* I am interested in any and all opinions on it. As long as people are being polite to one another there shouldn't be a problem.</p><p></p><p>I am also thinking that I will blow up the map we use this time so that people can print it out as map tiles for the game table. Five foot squares will be necessary to this. I'd like to limit the number of extraneous (non-encounter) rooms because of this, also. While a map similar to the one presented so far might be useful, there are features inherent in it that are problematic for this actual project.</p><p></p><p>I would suggest the following be kept in mind for anyone interested in proffering a map for Cooperative Dungeon 05 (- Lair of Lament ?) -</p><p></p><p>Cavern-ish (no relation to Butch or Henry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Seven encounter areas</p><p></p><p>Five foot squares</p><p></p><p>Clearly defined elevations</p><p></p><p>It should be designed to fit on one standard 8 1/2 x 11 page while leaving some room for a numbered breakdown. No writing (lettering or numbering), including the legend and compass, should be on the map as they are more easily incorporated during the graphical layout process.</p><p></p><p>It should be a 300 dpi tif, gif, or jpg image, for posting in this thread, though a Photoshop or Paintshop Pro for later, should your map be accepted, would be even more useful. I deal dimensions might be 7 or 7 1/2 x 8 or 9 *or* 5 or 6 x 9 or 10. I'm not particular if the map winds up in portrait or in landscape orientation.</p><p></p><p>While I think that is all fairly clear while still keeping things about as flexible as possible. Feell free to ask questions if this is not clear or if there is something I did not address.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2834518, member: 10479"] In fairness to all who have posted (and those who lurk? :D ), I am the one who asked that the map be posted *and* I am interested in any and all opinions on it. As long as people are being polite to one another there shouldn't be a problem. I am also thinking that I will blow up the map we use this time so that people can print it out as map tiles for the game table. Five foot squares will be necessary to this. I'd like to limit the number of extraneous (non-encounter) rooms because of this, also. While a map similar to the one presented so far might be useful, there are features inherent in it that are problematic for this actual project. I would suggest the following be kept in mind for anyone interested in proffering a map for Cooperative Dungeon 05 (- Lair of Lament ?) - Cavern-ish (no relation to Butch or Henry ;) ) Seven encounter areas Five foot squares Clearly defined elevations It should be designed to fit on one standard 8 1/2 x 11 page while leaving some room for a numbered breakdown. No writing (lettering or numbering), including the legend and compass, should be on the map as they are more easily incorporated during the graphical layout process. It should be a 300 dpi tif, gif, or jpg image, for posting in this thread, though a Photoshop or Paintshop Pro for later, should your map be accepted, would be even more useful. I deal dimensions might be 7 or 7 1/2 x 8 or 9 *or* 5 or 6 x 9 or 10. I'm not particular if the map winds up in portrait or in landscape orientation. While I think that is all fairly clear while still keeping things about as flexible as possible. Feell free to ask questions if this is not clear or if there is something I did not address. Thanks! [/QUOTE]
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