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The Stealthy Game A GM Plays With Himself
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<blockquote data-quote="Greenfield" data-source="post: 5856275" data-attributes="member: 6669384"><p>Any time anyone is on watch, I ask them to roll both Spot and Listen, even if there's no encounter.</p><p></p><p>I do the same when someone is scouting ahead, or taking the rear guard position when they travel. My players are used to it.</p><p></p><p>When they aren't explicitly "on guard", then they Take 10, with the -5 Distracted penalty.</p><p></p><p>I never dice against myself if I can help it. It's distracting for the players, and makes for a boring game.</p><p></p><p>Two simple rules to remember, over all, as a DM:</p><p></p><p>1) Players like to roll dice.</p><p>2) Players don't like to roll too many dice.</p><p></p><p>Dice keep them involved. Too many dice rolls bleed of the energy of the moment and bury it in game mechanics.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5856275, member: 6669384"] Any time anyone is on watch, I ask them to roll both Spot and Listen, even if there's no encounter. I do the same when someone is scouting ahead, or taking the rear guard position when they travel. My players are used to it. When they aren't explicitly "on guard", then they Take 10, with the -5 Distracted penalty. I never dice against myself if I can help it. It's distracting for the players, and makes for a boring game. Two simple rules to remember, over all, as a DM: 1) Players like to roll dice. 2) Players don't like to roll too many dice. Dice keep them involved. Too many dice rolls bleed of the energy of the moment and bury it in game mechanics. [/QUOTE]
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The Stealthy Game A GM Plays With Himself
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