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The Stealthy Game A GM Plays With Himself
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<blockquote data-quote="Water Bob" data-source="post: 5857256" data-attributes="member: 92305"><p>I agree, to a point. But, there are times when we just glance the right way and see something. Shouldn't there be a chance for that?</p><p> </p><p>I am a stickler for if-you-don't-say-it-then-you-don't-do-it games, but even my players, who are used to saying everything they do, will says, "Whenever I'm doing X, assume I'm also doing Y." As in..."Whenever I'm traveling through the woods, I'll be mindful of my surroundings--which tanslates into Listen and Spot checks very often."</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I read out this technique decades ago in a Dragon magazine. At the time I thought it a pretty good idea, but in all these years, I've never implemented it. I think its the bookkeeping that keeps me away.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I thought the Subject line of this thread was a bit provocative, and I've been waiting for someone to say something. DING! You win, beating kitcik out for first place!</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Second place. See above. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>This is a very good point. But I don't think it 100% correct because I know, from experience, that we just happen to here or see things sometimes when our minds are very far away from listening or looking. "Hey, Jill, I wanted to talk to you about our relationship....Holy Smokes! Did you see who was driving that car that just passed! It was your husband!"</p><p> </p><p>Sometimes, we're not looking, but we catch it anyway.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>This, I've done and started to use in the game.</p><p> </p><p>One small problem I've seen so far--it isn't registering with the players is the worth of their skills when they're not rolling the task. They're not saying, "Damn! That Listen skill has really saved my butt a few times...I should put some more points into it."</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>That's brilliant. This way, the NPCs are basically rolling against a DC. Much easier to manage. And, instead of rolling 8 times, you can just make one or two rolls again.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5857256, member: 92305"] I agree, to a point. But, there are times when we just glance the right way and see something. Shouldn't there be a chance for that? I am a stickler for if-you-don't-say-it-then-you-don't-do-it games, but even my players, who are used to saying everything they do, will says, "Whenever I'm doing X, assume I'm also doing Y." As in..."Whenever I'm traveling through the woods, I'll be mindful of my surroundings--which tanslates into Listen and Spot checks very often." I read out this technique decades ago in a Dragon magazine. At the time I thought it a pretty good idea, but in all these years, I've never implemented it. I think its the bookkeeping that keeps me away. I thought the Subject line of this thread was a bit provocative, and I've been waiting for someone to say something. DING! You win, beating kitcik out for first place! Second place. See above. :-S This is a very good point. But I don't think it 100% correct because I know, from experience, that we just happen to here or see things sometimes when our minds are very far away from listening or looking. "Hey, Jill, I wanted to talk to you about our relationship....Holy Smokes! Did you see who was driving that car that just passed! It was your husband!" Sometimes, we're not looking, but we catch it anyway. This, I've done and started to use in the game. One small problem I've seen so far--it isn't registering with the players is the worth of their skills when they're not rolling the task. They're not saying, "Damn! That Listen skill has really saved my butt a few times...I should put some more points into it." That's brilliant. This way, the NPCs are basically rolling against a DC. Much easier to manage. And, instead of rolling 8 times, you can just make one or two rolls again. [/QUOTE]
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