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*Pathfinder & Starfinder
The Stealthy Game A GM Plays With Himself
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<blockquote data-quote="Water Bob" data-source="post: 5857805" data-attributes="member: 92305"><p></p><p> </p><p>You can't be serious.... Do you actually think a character cannot make a check each round?</p><p> </p><p>First off, in that first paragraph you quoted, if something is a Move Action, and you can attempt a Move Action each round, doesn't that tell you right there that it can be attempted each round?</p><p> </p><p>In the section of the rulebook that explains skill use--that also tells you that this type of check can be attempted each round.</p><p> </p><p>I'm not sure why we're discussing this. It's pretty obvious.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>When you ask, "Where do the rules say you get to make a check <em>each round?" </em>You're not questioning whether a Listen or Spot check can be made each round?</p><p> </p><p>I'm assuming now you're talking about a player initiated skill check? That's what you're calling an "active" check?</p><p> </p><p>If you want to talk about just "passive" checks, then simply look at the first words I quoted from you above...</p><p> </p><p><span style="color: green">Every time you have a chance to hear something in a reactive manner (such as when someone makes a noise or you move into a new area), you can make a Listen check without using an action.</span></p><p> </p><p>"Every time you have a chance to hear something in a reactive manner" means that you get a Listen check, every round, if someone is moving, and you have a chance to hear them.</p><p> </p><p>It works the same in reverse, too. If the PC is sneaking around, he makes his checks every round to see if the guard hears him.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>The panther could decide to track the PCs as prey from quite a long distance and track for quite a while, waiting for a good opportunity to take one of them out.</p><p> </p><p>If the panther stalks his prey for an hour, you're still giving the PCs a single check to detect him?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5857805, member: 92305"] [I][/I] You can't be serious.... Do you actually think a character cannot make a check each round? First off, in that first paragraph you quoted, if something is a Move Action, and you can attempt a Move Action each round, doesn't that tell you right there that it can be attempted each round? In the section of the rulebook that explains skill use--that also tells you that this type of check can be attempted each round. I'm not sure why we're discussing this. It's pretty obvious. When you ask, "Where do the rules say you get to make a check [I]each round?" [/I]You're not questioning whether a Listen or Spot check can be made each round? I'm assuming now you're talking about a player initiated skill check? That's what you're calling an "active" check? If you want to talk about just "passive" checks, then simply look at the first words I quoted from you above... [COLOR=green]Every time you have a chance to hear something in a reactive manner (such as when someone makes a noise or you move into a new area), you can make a Listen check without using an action.[/COLOR] "Every time you have a chance to hear something in a reactive manner" means that you get a Listen check, every round, if someone is moving, and you have a chance to hear them. It works the same in reverse, too. If the PC is sneaking around, he makes his checks every round to see if the guard hears him. The panther could decide to track the PCs as prey from quite a long distance and track for quite a while, waiting for a good opportunity to take one of them out. If the panther stalks his prey for an hour, you're still giving the PCs a single check to detect him? [/QUOTE]
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