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*Pathfinder & Starfinder
The Stealthy Game A GM Plays With Himself
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<blockquote data-quote="Water Bob" data-source="post: 5857823" data-attributes="member: 92305"><p>I see the comment under the Listen skill about rolling only one die when there are several Listeners. This helps with the number of die rolls the GM has to make behind the screen. If there's 4 PCs in the party, this means that we're talking only two dice throws: One for Listen and one for Spot, for the entire party, that can be taken against a DC (instead of rolling for the Move Silent and Hide of the target).</p><p> </p><p>That speeds things up a bit, and is less to manage.</p><p> </p><p>The Take 10 idea, mentioned upthread, is a good idea, too. Since we're not in combat yet, I assume that the rules allow for the Take 10 to be used.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>The last question, which is what Vegypygmy is questioning above, is: <span style="color: green">How often should Stealth checks be made?</span></p><p> </p><p>If you're on a large time scale, with the PCs traveling X miles per hour, per day, per week, and the characters are being followed, should the Stealth check to detect someone following the PCs be made once per hour, per day, or per week?</p><p> </p><p>If not, then how often?</p><p> </p><p>What about when not using any time scale and just moving the game along in scenes as you would when exploring an old ruin before combat. How often is fair for a Stealth check?</p><p> </p><p>And even in combat, Listen checks are appropriate EACH ROUND as long as the target moves? A Spot check, EACH ROUND, as long as the target is visible?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5857823, member: 92305"] I see the comment under the Listen skill about rolling only one die when there are several Listeners. This helps with the number of die rolls the GM has to make behind the screen. If there's 4 PCs in the party, this means that we're talking only two dice throws: One for Listen and one for Spot, for the entire party, that can be taken against a DC (instead of rolling for the Move Silent and Hide of the target). That speeds things up a bit, and is less to manage. The Take 10 idea, mentioned upthread, is a good idea, too. Since we're not in combat yet, I assume that the rules allow for the Take 10 to be used. The last question, which is what Vegypygmy is questioning above, is: [COLOR=green]How often should Stealth checks be made?[/COLOR] If you're on a large time scale, with the PCs traveling X miles per hour, per day, per week, and the characters are being followed, should the Stealth check to detect someone following the PCs be made once per hour, per day, or per week? If not, then how often? What about when not using any time scale and just moving the game along in scenes as you would when exploring an old ruin before combat. How often is fair for a Stealth check? And even in combat, Listen checks are appropriate EACH ROUND as long as the target moves? A Spot check, EACH ROUND, as long as the target is visible? [/QUOTE]
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