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General Tabletop Discussion
*Dungeons & Dragons
The "Stop Trying to Impose Your Playstyle" Argument
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<blockquote data-quote="ClaytonCross" data-source="post: 7336551" data-attributes="member: 6880599"><p>So I get Elfcrusher's point because I don't like guns in D&D and well the Artificer Gunsmith is on its way I am sure. </p><p></p><p>That said this door swings both ways. Making something official normalizes it so that you will have time playing with out it but at the same time not making it official makes it homebrew and to most GMs I have played with home-brew it just 2 four letter words for not properly play tested and will not be allowed. Also, If its my idea my current GM assumes it is "rule lawyering" and "power gaming" until I point out its an official source showing RAI. </p><p></p><p>Example I recently discovered BOOTS OF STRIDING AND SPRINGING DMGp156 and when I told him about them his immediate assumption was that I wanted to carry a fortress on my back. I just want to carry a dagger or be able to pick up what ever random object I might want to move in a dungeon without my speed being reduced by 10. Its not a broken item, but before I pointed out it was in the DMG and it does stop the disadvantage to all roles of heavy encumbrance. Why does he assume I am a rules lawyer / power gamer? Because to be honest I know the rules better than him and use them. Anytime I use something he doesn't know he assumes I am cheating some how even though I am able to show him in the rules every time, then when we agree it means what I think it means because sage advice clarified it, then he goes from calling me a rules lawyer to a power game because "I built may character to make the most of some loop hole rules" it couldn't possible be that I built a strong barbarian "boxer" with tavern brawler and realized that with athletics and extra attack I could use the attack action to push someone down, bonus action to grapple them, then my second attack to head but him with advantage for 1d4+str until he breaks my grapple since his speed is 0. Now... to me that's what grappling is for.. to him its a rules flaw I am lawyering but if he did it first... it would be fine. Its not that I thought of it but I thought of it <strong>FIRST</strong>, because I wanted to do more than just punch all the time. </p><p></p><p>So when you say normalizing content for everyone is bad, its also the only way I would get to play a shadow sorcerer unless I wait for my GM to use one in the game first. I would always be waiting for the GM to use every homebrew item, class, and subclass before I could use it and we have different tastes. I need to normalize materials as official play tested and approved before I can use it without having to weight for my GM to use it first. I get this means that if you don't want to use the shadow sorcerer the way I don't like the gun carrying Artificer in my D&D we both have to put up with running into stuff we don't want unless its a game we are GMing. That said, I have to say Wizard of the Coast is in the market of making content and options to sell not of selling nothing. So I just have to be content with my shadow sorcerer and put up with the Gun slingers in my blade and magic world. </p><p></p><p>The OP is not wrong, its just not the reality of what will happen when two people have opposing ideas of which result in no mutual victory. The one that sells content wins.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7336551, member: 6880599"] So I get Elfcrusher's point because I don't like guns in D&D and well the Artificer Gunsmith is on its way I am sure. That said this door swings both ways. Making something official normalizes it so that you will have time playing with out it but at the same time not making it official makes it homebrew and to most GMs I have played with home-brew it just 2 four letter words for not properly play tested and will not be allowed. Also, If its my idea my current GM assumes it is "rule lawyering" and "power gaming" until I point out its an official source showing RAI. Example I recently discovered BOOTS OF STRIDING AND SPRINGING DMGp156 and when I told him about them his immediate assumption was that I wanted to carry a fortress on my back. I just want to carry a dagger or be able to pick up what ever random object I might want to move in a dungeon without my speed being reduced by 10. Its not a broken item, but before I pointed out it was in the DMG and it does stop the disadvantage to all roles of heavy encumbrance. Why does he assume I am a rules lawyer / power gamer? Because to be honest I know the rules better than him and use them. Anytime I use something he doesn't know he assumes I am cheating some how even though I am able to show him in the rules every time, then when we agree it means what I think it means because sage advice clarified it, then he goes from calling me a rules lawyer to a power game because "I built may character to make the most of some loop hole rules" it couldn't possible be that I built a strong barbarian "boxer" with tavern brawler and realized that with athletics and extra attack I could use the attack action to push someone down, bonus action to grapple them, then my second attack to head but him with advantage for 1d4+str until he breaks my grapple since his speed is 0. Now... to me that's what grappling is for.. to him its a rules flaw I am lawyering but if he did it first... it would be fine. Its not that I thought of it but I thought of it [B]FIRST[/B], because I wanted to do more than just punch all the time. So when you say normalizing content for everyone is bad, its also the only way I would get to play a shadow sorcerer unless I wait for my GM to use one in the game first. I would always be waiting for the GM to use every homebrew item, class, and subclass before I could use it and we have different tastes. I need to normalize materials as official play tested and approved before I can use it without having to weight for my GM to use it first. I get this means that if you don't want to use the shadow sorcerer the way I don't like the gun carrying Artificer in my D&D we both have to put up with running into stuff we don't want unless its a game we are GMing. That said, I have to say Wizard of the Coast is in the market of making content and options to sell not of selling nothing. So I just have to be content with my shadow sorcerer and put up with the Gun slingers in my blade and magic world. The OP is not wrong, its just not the reality of what will happen when two people have opposing ideas of which result in no mutual victory. The one that sells content wins. [/QUOTE]
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