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The Story and The Rules
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<blockquote data-quote="Belen" data-source="post: 2178820" data-attributes="member: 1405"><p>If a DM has something happen, or an NPC do something that "breaks" the rules, does it bother you in any way?</p><p></p><p><em>Yes and no. I will never break the rules during an encounter. Rather, I create new rules or break rules to create an off-screen or non-encounter effect. Such as magical wall warding the entire Northern Waste, or a human who seems to have found the fountain of youth and this is ancient, yet appear young, or creating tension through weird, yet non-life threatening effects etc. </em></p><p><em></em></p><p><em>The rules should not be broken for encounters, because that is where the PCs shine. </em></p><p></p><p>Is it OK if the "something" is interesting, or makes for a good story?</p><p></p><p><em>Yes, but see my further comments above.</em></p><p></p><p></p><p>If a DM prevents or disallows a PC from doing something within the rules, does it bother you in any way?</p><p></p><p><em>Yes. Unless it was clearly house-ruled from the beginning of the game.</em></p><p></p><p>Is it OK if the "something" would make the situation less interesting, or undermine the story?</p><p></p><p><em>No. As a GM, you roll with the punches. If your BBEG dies, then make his boss etc.</em></p><p></p><p>Is it good DMing to bend/break the game rules for the sake of a good story?</p><p></p><p><em>Yes and no. See above</em></p><p></p><p>Is it good DMing to make the story work within the rules?</p><p></p><p><em>Yes. When those rules directly affect the players, such as encounters.</em> </p><p></p><p><em>No. The tapestry of the world does not need to follow every rule to the tee.</em></p></blockquote><p></p>
[QUOTE="Belen, post: 2178820, member: 1405"] If a DM has something happen, or an NPC do something that "breaks" the rules, does it bother you in any way? [I]Yes and no. I will never break the rules during an encounter. Rather, I create new rules or break rules to create an off-screen or non-encounter effect. Such as magical wall warding the entire Northern Waste, or a human who seems to have found the fountain of youth and this is ancient, yet appear young, or creating tension through weird, yet non-life threatening effects etc. The rules should not be broken for encounters, because that is where the PCs shine. [/I] Is it OK if the "something" is interesting, or makes for a good story? [I]Yes, but see my further comments above.[/I] If a DM prevents or disallows a PC from doing something within the rules, does it bother you in any way? [I]Yes. Unless it was clearly house-ruled from the beginning of the game.[/I] Is it OK if the "something" would make the situation less interesting, or undermine the story? [I]No. As a GM, you roll with the punches. If your BBEG dies, then make his boss etc.[/I] Is it good DMing to bend/break the game rules for the sake of a good story? [I]Yes and no. See above[/I] Is it good DMing to make the story work within the rules? [I]Yes. When those rules directly affect the players, such as encounters.[/I] [I]No. The tapestry of the world does not need to follow every rule to the tee.[/I] [/QUOTE]
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