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The Story and The Rules
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<blockquote data-quote="gizmo33" data-source="post: 2180121" data-attributes="member: 30001"><p>I think there are two kinds of DMs, and I don't know what to call them. Maybe "game first plot second" GFPS vs. "plot first game second" PFGS (kinda like that Myers-Briggs personality profile). Maybe it would just simplify things if people identified themselves as one of the two.</p><p></p><p>Are there shades of the two? Can you be 50/50 GFPS/PFGS? Yes, but I'm not sure it's a good idea. The thing is, IME players fall into one of the two categories and I can't think of any players I've met that ever said anything like "I don't mind a little bit of cheating from the DM" or "I sort of don't care about the plot, but then again maybe I do." The problem with trying to split the difference is that IMO your DMing style won't be fun for either player type - I guess I just don't think there are players in the middle. If there are DMs in the middle, I think they're trying to have things both ways, but as long as dice are involved, I don't think you can.</p><p> </p><p>I am a GFPS DM, and my players are mostly GFPS (as I guess you would expect). I've played in a group with a PFGS DM and players, and they had a blast. No one cared that the DM fudged constantly, super-powerful NPCs blipped in and out to give advice, etc. People only died (like my character) when the DM was tired of them. I didn't care for it at all but I wouldn't want to try to convince them that they should do things differently.</p><p> </p><p>So my basic opinion on this thread is that the "story" is something that takes form after the smoke clears from all of the dice rolling, and hopefully your design has made it an interesting one. My players would not be satisfied with a story that I obtained "on the cheap" by fudging the rules and the rolls. But I say that as a GFPS DM who targets his style towards players of the same mind-set. IMO all parties (GM and players) are necessary to the game and everyones gaming style should be respected, no matter who does the most work.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2180121, member: 30001"] I think there are two kinds of DMs, and I don't know what to call them. Maybe "game first plot second" GFPS vs. "plot first game second" PFGS (kinda like that Myers-Briggs personality profile). Maybe it would just simplify things if people identified themselves as one of the two. Are there shades of the two? Can you be 50/50 GFPS/PFGS? Yes, but I'm not sure it's a good idea. The thing is, IME players fall into one of the two categories and I can't think of any players I've met that ever said anything like "I don't mind a little bit of cheating from the DM" or "I sort of don't care about the plot, but then again maybe I do." The problem with trying to split the difference is that IMO your DMing style won't be fun for either player type - I guess I just don't think there are players in the middle. If there are DMs in the middle, I think they're trying to have things both ways, but as long as dice are involved, I don't think you can. I am a GFPS DM, and my players are mostly GFPS (as I guess you would expect). I've played in a group with a PFGS DM and players, and they had a blast. No one cared that the DM fudged constantly, super-powerful NPCs blipped in and out to give advice, etc. People only died (like my character) when the DM was tired of them. I didn't care for it at all but I wouldn't want to try to convince them that they should do things differently. So my basic opinion on this thread is that the "story" is something that takes form after the smoke clears from all of the dice rolling, and hopefully your design has made it an interesting one. My players would not be satisfied with a story that I obtained "on the cheap" by fudging the rules and the rolls. But I say that as a GFPS DM who targets his style towards players of the same mind-set. IMO all parties (GM and players) are necessary to the game and everyones gaming style should be respected, no matter who does the most work. [/QUOTE]
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