Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Story and The Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2180450" data-attributes="member: 30001"><p>Up until this last part I couldn't figure out what we had to disagree about.</p><p> </p><p>The GM bias list was really cool - thanks. Personally I would use that as a list of "never do this". I've played in games where GMs have had those biases, it's not fun IMO. </p><p> </p><p>I know that the DM can step on the rules, and I suppose that the GM can "step" on the plot except that even in plot-driven games, the players recognize that the DM is in charge anyway. What I suppose you could say is that GMs can run games that wind up having boring plots because of random or unanticipated in-game events. Of course game-driven DMs for the most part still do what they can to make sure that the randomized events will take on some measure of an interesting tale.</p><p> </p><p>The bottom line is, I just don't recognize a plot-driven game as the type of DnD game I enjoy and neither do the vast majority of players that I've DMed (which says nothing about the general community). Anything I do to fudge, from the GM bias list or not, is not appreciated by the players. No one has ever said "gee, that was cool the way you saved that game by making 20 saving throws in a row for the bad guy". I'm willing to recognize that other people have other agendas when they play DnD, but I don't really see what there is to argue about, and what exactly it is that I'm "stepping on". Perhaps, to a killer DM, my DMing style is "stepping" on the part of the game where you get to kill PCs because I only kill them once in a while. </p><p> </p><p>But while some of this is a matter of taste, what I will say is that DMs who fudge "a little" are still plot-driven DMs. I say this because IME plot-driven players will still have fun in your game while game-driven players will not.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2180450, member: 30001"] Up until this last part I couldn't figure out what we had to disagree about. The GM bias list was really cool - thanks. Personally I would use that as a list of "never do this". I've played in games where GMs have had those biases, it's not fun IMO. I know that the DM can step on the rules, and I suppose that the GM can "step" on the plot except that even in plot-driven games, the players recognize that the DM is in charge anyway. What I suppose you could say is that GMs can run games that wind up having boring plots because of random or unanticipated in-game events. Of course game-driven DMs for the most part still do what they can to make sure that the randomized events will take on some measure of an interesting tale. The bottom line is, I just don't recognize a plot-driven game as the type of DnD game I enjoy and neither do the vast majority of players that I've DMed (which says nothing about the general community). Anything I do to fudge, from the GM bias list or not, is not appreciated by the players. No one has ever said "gee, that was cool the way you saved that game by making 20 saving throws in a row for the bad guy". I'm willing to recognize that other people have other agendas when they play DnD, but I don't really see what there is to argue about, and what exactly it is that I'm "stepping on". Perhaps, to a killer DM, my DMing style is "stepping" on the part of the game where you get to kill PCs because I only kill them once in a while. But while some of this is a matter of taste, what I will say is that DMs who fudge "a little" are still plot-driven DMs. I say this because IME plot-driven players will still have fun in your game while game-driven players will not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Story and The Rules
Top