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The Story Now Discussion
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<blockquote data-quote="Ovinomancer" data-source="post: 8250275" data-attributes="member: 16814"><p>Okay, so, this isn't Story Now. What's happening here is that you're taking input and then deciding what game will be presented, and this is awesome! Kudos on taking player input. It's perfectly fine that what you're doing isn't Story Now, as that's not a necessary or preferred thing. It's like the difference between board games -- you shouldn't at all be upset that your Risk game isn't like a game of Backgammon. There's nothing superior, or better, about Story Now, it's just a different way to play.</p><p></p><p>So, why do I say you're game isn't Story Now from this little snippet? Because you're telling players what will happen if they don't do a thing. You've also given some strong hints that a lot of the player's backgrounds are created in part to serve the game, rather than the other way around. This is, again, 100% fine. I'm running a 5e AP right now, and my game is absolutely nothing close to a Story Now game -- like, not even a little bit and I love Story Now games. These are different approaches.</p><p></p><p>Quite often, people hear about Story Now and assume that it's something they're doing because they incorporate PCs stuff into their prep. This is superficially similar, but it's like the difference between snorkeling and being a fish. You're both in the water, and you're both breathing, but you're not at all close to being the same thing. Story Now takes the aspect of centering PCs and dials it to 11 -- in fact, it makes the entire game about centering the PCs. There's no adventure, there's only what the PCs are doing right now, and what they've done. What happens next is a complete mystery, and we'll find out in play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8250275, member: 16814"] Okay, so, this isn't Story Now. What's happening here is that you're taking input and then deciding what game will be presented, and this is awesome! Kudos on taking player input. It's perfectly fine that what you're doing isn't Story Now, as that's not a necessary or preferred thing. It's like the difference between board games -- you shouldn't at all be upset that your Risk game isn't like a game of Backgammon. There's nothing superior, or better, about Story Now, it's just a different way to play. So, why do I say you're game isn't Story Now from this little snippet? Because you're telling players what will happen if they don't do a thing. You've also given some strong hints that a lot of the player's backgrounds are created in part to serve the game, rather than the other way around. This is, again, 100% fine. I'm running a 5e AP right now, and my game is absolutely nothing close to a Story Now game -- like, not even a little bit and I love Story Now games. These are different approaches. Quite often, people hear about Story Now and assume that it's something they're doing because they incorporate PCs stuff into their prep. This is superficially similar, but it's like the difference between snorkeling and being a fish. You're both in the water, and you're both breathing, but you're not at all close to being the same thing. Story Now takes the aspect of centering PCs and dials it to 11 -- in fact, it makes the entire game about centering the PCs. There's no adventure, there's only what the PCs are doing right now, and what they've done. What happens next is a complete mystery, and we'll find out in play. [/QUOTE]
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