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<blockquote data-quote="Manbearcat" data-source="post: 8250481" data-attributes="member: 6696971"><p>See my last post on Sherlock Holmes and tell me what you think.</p><p></p><p>I think this is a result of the cognitive framing effect about the perceived volitional force of the play. Both forms of play have a significant volitional force of play that is "extra-player" but only one has an <strong>endstate that is (with certitude) 100 % independent of the player. </strong></p><p></p><p>What I am saying is how you feel about that bolded is a particular biographical fact of the person playing. </p><p></p><p>For me, that bolded takes a PROFOUND 2ND SEAT to:</p><p></p><p>1) Do I feel like this instantiation of "mystery play" felt like Skillful play uncovered the reveal?</p><p></p><p>2) Do I feel like this instantiation of "mystery play" was visceral in both the play and the results because it was anchored in something with depth and stakes?</p><p></p><p></p><p>Because my priorities of (1) and (2) are paramount AND it is a stubborn fact that instantiations of "Detective Mystery" are absolutely inconsistent in terms of both (1) and (2) above (SHCD is beloved and at its best it is fantastic...but its "best" is not part of the normal distribution of SHCD play), the priority of <strong>endstate that is (with certitude) 100 % independent of the player doesn't move the needle for me with much strength.</strong></p><p></p><p>The hierarchy of the above priorities is a particular autobiographical fact about me just like some other arrangement of them is a particular autobiographical fact about another person. But that isn't an empirical claim about the objective nature of "whodunnit mysteries" and Story Now games. This is why I relate it back to the dissociative mechanics thesis (its a cognitive framing effect around orientation and hierarchical priorities).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8250481, member: 6696971"] See my last post on Sherlock Holmes and tell me what you think. I think this is a result of the cognitive framing effect about the perceived volitional force of the play. Both forms of play have a significant volitional force of play that is "extra-player" but only one has an [B]endstate that is (with certitude) 100 % independent of the player. [/B] What I am saying is how you feel about that bolded is a particular biographical fact of the person playing. For me, that bolded takes a PROFOUND 2ND SEAT to: 1) Do I feel like this instantiation of "mystery play" felt like Skillful play uncovered the reveal? 2) Do I feel like this instantiation of "mystery play" was visceral in both the play and the results because it was anchored in something with depth and stakes? Because my priorities of (1) and (2) are paramount AND it is a stubborn fact that instantiations of "Detective Mystery" are absolutely inconsistent in terms of both (1) and (2) above (SHCD is beloved and at its best it is fantastic...but its "best" is not part of the normal distribution of SHCD play), the priority of [B]endstate that is (with certitude) 100 % independent of the player doesn't move the needle for me with much strength.[/B] The hierarchy of the above priorities is a particular autobiographical fact about me just like some other arrangement of them is a particular autobiographical fact about another person. But that isn't an empirical claim about the objective nature of "whodunnit mysteries" and Story Now games. This is why I relate it back to the dissociative mechanics thesis (its a cognitive framing effect around orientation and hierarchical priorities). [/QUOTE]
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