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<blockquote data-quote="Manbearcat" data-source="post: 8250497" data-attributes="member: 6696971"><p>Can we rewind this and you can back off the escalated hostility? You don't need to apologize for getting hostile and aggressive like you have above. As probably everyone in here has seen this sort of exchange with me before (this is just the freaking way I write...it just is...I'm not an elitist jerk...this is the way I write...I've tried to change it multiple times but it didn't stick), what is happening above is a surprise to no one.</p><p></p><p>I'm not trying to be clever or elitist and the very last thing in the world I would want to be is opaque. </p><p></p><p>I'll accept the confusion is my responsibility and try again. Let me start with 2 because you're clearly pissed about your interpretation of what I wrote there (which wasn't what I wanted to relay).</p><p></p><p>Let me try again:</p><p></p><p>* Do you think you're responding to your sense (due to the experience you're citing above) that players cannot play skillfully through a mystery and reveal a truth about the "reality" of the shared imagined space that was hitherto unknown?</p><p></p><p>TRANSLATION</p><p></p><p>1) This has <strong>nothing to do you with you or your players</strong>. This is not a statement about JonM. We're talking about general play here.</p><p></p><p>2) When I say <strong>players cannot play skillfully</strong>, what I'm saying is "the sort of skillful play that is part and parcel of mystery gaming is not a property of Story Now mysteries."</p><p></p><p>Does that make more sense?</p><p></p><p>Let me try again on 1:</p><p></p><p>* Do you think what you're responding to is your cognitive orientation toward how this is operationalized (rather than an objective quality...or do you think your cognitive orientation toward how it is being operationalized is you detecting actual signal of an objective quality)?</p><p></p><p>Lets go at this another way. You know how some people feel Hit Points are meat and some people feel Hit Points cannot possibly be meat (eg - they're a game construct to meant for pacing and regulation interactions/collisions between characters and the environment that are some impossible to untangle collage of several different variables)? Do you think your orientation toward Story Now mysteries is more <em>that </em>(see my recent post about priorities and hierarchy for reference as well...or not) or do you think its more <em>"this is an objective truth about mystery gaming."</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8250497, member: 6696971"] Can we rewind this and you can back off the escalated hostility? You don't need to apologize for getting hostile and aggressive like you have above. As probably everyone in here has seen this sort of exchange with me before (this is just the freaking way I write...it just is...I'm not an elitist jerk...this is the way I write...I've tried to change it multiple times but it didn't stick), what is happening above is a surprise to no one. I'm not trying to be clever or elitist and the very last thing in the world I would want to be is opaque. I'll accept the confusion is my responsibility and try again. Let me start with 2 because you're clearly pissed about your interpretation of what I wrote there (which wasn't what I wanted to relay). Let me try again: * Do you think you're responding to your sense (due to the experience you're citing above) that players cannot play skillfully through a mystery and reveal a truth about the "reality" of the shared imagined space that was hitherto unknown? TRANSLATION 1) This has [B]nothing to do you with you or your players[/B]. This is not a statement about JonM. We're talking about general play here. 2) When I say [B]players cannot play skillfully[/B], what I'm saying is "the sort of skillful play that is part and parcel of mystery gaming is not a property of Story Now mysteries." Does that make more sense? Let me try again on 1: * Do you think what you're responding to is your cognitive orientation toward how this is operationalized (rather than an objective quality...or do you think your cognitive orientation toward how it is being operationalized is you detecting actual signal of an objective quality)? Lets go at this another way. You know how some people feel Hit Points are meat and some people feel Hit Points cannot possibly be meat (eg - they're a game construct to meant for pacing and regulation interactions/collisions between characters and the environment that are some impossible to untangle collage of several different variables)? Do you think your orientation toward Story Now mysteries is more [I]that [/I](see my recent post about priorities and hierarchy for reference as well...or not) or do you think its more [I]"this is an objective truth about mystery gaming."[/I] [/QUOTE]
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