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The Story Now Discussion
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<blockquote data-quote="Arilyn" data-source="post: 8250521" data-attributes="member: 6816042"><p>Whodunnits and procedural mysteries have a structure to them that Gumshoe captures really well, but is more challenging in Story Now. The whole joy most players get from these kinds of mysteries is to figure out the GM's secrets and solve the pre - thought out riddle. Doing a whodunit mystery can absolutely be managed in Story Now, but if a group is interested in breaking out the Gumshoe game, "Mutant City Blues," Story Now might not be the style that would fit. It's the difference, I think, between having an occasional mystery evolve and settling into a mystery campaign. In a campaign, players will want the bulk of the sessions to fit the tone. And the tone is uncovering a pre-set series of events by following the clues. </p><p></p><p>We have a wide variety of games and styles in order to capture certain moods or play procedures. Using a game that's not a great match for a few sessions sprinkled about is fine. But it's important to match the bulk of the tone and procedures to the right game as much as possible. Prince Valiant is a better game for Arthurian legends than DnD. Fate is better at capturing a pulpy narrative than GURPS, etc.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8250521, member: 6816042"] Whodunnits and procedural mysteries have a structure to them that Gumshoe captures really well, but is more challenging in Story Now. The whole joy most players get from these kinds of mysteries is to figure out the GM's secrets and solve the pre - thought out riddle. Doing a whodunit mystery can absolutely be managed in Story Now, but if a group is interested in breaking out the Gumshoe game, "Mutant City Blues," Story Now might not be the style that would fit. It's the difference, I think, between having an occasional mystery evolve and settling into a mystery campaign. In a campaign, players will want the bulk of the sessions to fit the tone. And the tone is uncovering a pre-set series of events by following the clues. We have a wide variety of games and styles in order to capture certain moods or play procedures. Using a game that's not a great match for a few sessions sprinkled about is fine. But it's important to match the bulk of the tone and procedures to the right game as much as possible. Prince Valiant is a better game for Arthurian legends than DnD. Fate is better at capturing a pulpy narrative than GURPS, etc. [/QUOTE]
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