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The Story Now Discussion
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<blockquote data-quote="JonM" data-source="post: 8250544" data-attributes="member: 6796515"><p>I should clarify. I didn't mean that the GM would just arbitrarily decide that. I meant that whatever system you were using would have a baked-in "nope, not this time" chance. The GM would just roll with it, like everyone else.</p><p></p><p>As for your earlier example, I'm sorry if it seemed like I was ignoring it, because I certainly wasn't. It clearly illustrated the Story Now end of things, so thanks for that. But it didn't strike me as an actual whodunnit, which revolves around a mystery that has been deliberately created by the actions of another person, who, in fact, wants very much for it to remain a mystery. Not quite what you described.</p><p></p><p>Really, though, you've just said what I'm beginning to think, i.e. that Story Now is as suited to any other approach when it comes to delving into mysterious circumstances but, by its very nature, is poorly suited to elaborate whodunnits.</p></blockquote><p></p>
[QUOTE="JonM, post: 8250544, member: 6796515"] I should clarify. I didn't mean that the GM would just arbitrarily decide that. I meant that whatever system you were using would have a baked-in "nope, not this time" chance. The GM would just roll with it, like everyone else. As for your earlier example, I'm sorry if it seemed like I was ignoring it, because I certainly wasn't. It clearly illustrated the Story Now end of things, so thanks for that. But it didn't strike me as an actual whodunnit, which revolves around a mystery that has been deliberately created by the actions of another person, who, in fact, wants very much for it to remain a mystery. Not quite what you described. Really, though, you've just said what I'm beginning to think, i.e. that Story Now is as suited to any other approach when it comes to delving into mysterious circumstances but, by its very nature, is poorly suited to elaborate whodunnits. [/QUOTE]
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