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The Story Now Discussion
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<blockquote data-quote="Fenris-77" data-source="post: 8250836" data-attributes="member: 6993955"><p>Here's an excerpt from Edwards' Story Now essay (not that I love it, but that's word we're using)</p><p></p><p><em>Can it really be that easy? Yes, Narrativism is that easy. The Now refers to the people, during actual play, focusing their imagination to create those emotional moments of decision-making and action, and paying attention to one another as they do it. To do that, they relate to "the story" very much as authors do for novels, as playwrights do for plays, and screenwriters do for film at the creative moment or moments. Think of the Now as meaning, "in the moment," or "engaged in doing it," in terms of input and emotional feedback among one another. The Now also means "get to it," in which "it" refers to any Explorative element or combination of elements that increases the enjoyment of that issue I'm talking about.</em></p><p><em></em></p><p><em>There cannot be any "the story" during Narrativist play, because to have such a thing (fixed plot or pre-agreed theme) is to remove the whole point: the creative moments of addressing the issue(s). Story Now has a great deal in common with Step On Up, particularly in the social expectation to contribute, but in this case the real people's attention is directed toward one another's insights toward the issue, rather than toward strategy and guts.</em></p><p></p><p>I think this maps to MotW and a lot of PbtA games very well. Maybe you could be more specific about why you think it doesn't fit?</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8250836, member: 6993955"] Here's an excerpt from Edwards' Story Now essay (not that I love it, but that's word we're using) [I]Can it really be that easy? Yes, Narrativism is that easy. The Now refers to the people, during actual play, focusing their imagination to create those emotional moments of decision-making and action, and paying attention to one another as they do it. To do that, they relate to "the story" very much as authors do for novels, as playwrights do for plays, and screenwriters do for film at the creative moment or moments. Think of the Now as meaning, "in the moment," or "engaged in doing it," in terms of input and emotional feedback among one another. The Now also means "get to it," in which "it" refers to any Explorative element or combination of elements that increases the enjoyment of that issue I'm talking about. There cannot be any "the story" during Narrativist play, because to have such a thing (fixed plot or pre-agreed theme) is to remove the whole point: the creative moments of addressing the issue(s). Story Now has a great deal in common with Step On Up, particularly in the social expectation to contribute, but in this case the real people's attention is directed toward one another's insights toward the issue, rather than toward strategy and guts.[/I] I think this maps to MotW and a lot of PbtA games very well. Maybe you could be more specific about why you think it doesn't fit? [/QUOTE]
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