Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Story Now Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 8251396" data-attributes="member: 6993955"><p>So, to begin, I don't actually disagree with you. MotW can be run exactly as you describe, and feel very neotrad, to use a current buzzword. However, that's not how it has to be run, or even, I might submit, how it's supposed to be run. A close reading of the actual game, which I've done recently because I'm going to run it, would suggest that the focus is on the players and their characters, with the mystery as background. There's no more prep in MotW than there is in AW, or DW, IMO anyway. The mystery is secondary, what's primary is the players playing their characters and deciding how they respond to all the terrible things that are happening. They have to make hard choices, they have to save bystanders (or not), they have to decide what's worth sacrificing to accomplish X. Maybe it's just me, but when I read it, I didn't get a neotrad feel at all. </p><p></p><p>You have characters and you put them in difficult or impossible situations and they have to react. I think the reason that the mystery part is so, IDK, 'easy', is because it's not the goal of the game, unlike say, CoC, or better yet the GUMSHOE versions thereof. It's just a cool genre puddle for characters to stomp around in. Pert of this might be how I approached the game and my expectations, based on previous PbtA play, I'm not sure.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8251396, member: 6993955"] So, to begin, I don't actually disagree with you. MotW can be run exactly as you describe, and feel very neotrad, to use a current buzzword. However, that's not how it has to be run, or even, I might submit, how it's supposed to be run. A close reading of the actual game, which I've done recently because I'm going to run it, would suggest that the focus is on the players and their characters, with the mystery as background. There's no more prep in MotW than there is in AW, or DW, IMO anyway. The mystery is secondary, what's primary is the players playing their characters and deciding how they respond to all the terrible things that are happening. They have to make hard choices, they have to save bystanders (or not), they have to decide what's worth sacrificing to accomplish X. Maybe it's just me, but when I read it, I didn't get a neotrad feel at all. You have characters and you put them in difficult or impossible situations and they have to react. I think the reason that the mystery part is so, IDK, 'easy', is because it's not the goal of the game, unlike say, CoC, or better yet the GUMSHOE versions thereof. It's just a cool genre puddle for characters to stomp around in. Pert of this might be how I approached the game and my expectations, based on previous PbtA play, I'm not sure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Story Now Discussion
Top