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The story of the Clan - Clanmembers.
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<blockquote data-quote="Palskane" data-source="post: 2526229" data-attributes="member: 2000"><p>Tilcho</p><p>Male Gnome Barbarian/Warrior 1</p><p>Alignment: Chaotic Good</p><p></p><p>Height: 3'1"</p><p>Weight: 42#</p><p>Build: Athletic with good muscle tone</p><p>Skin: Well-tanned</p><p>Eyes: Light Blue</p><p>Hair: Dark brown, slightly past shoulder length</p><p>Age: 63</p><p></p><p>Str: 13 +1 (15, -2 race)</p><p>Dex: 14 +2</p><p>Con: 15 +2 (13, +2 race)</p><p>Int: 10 +0</p><p>Wis: 12 +1</p><p>Cha: 8 -1</p><p></p><p>Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Gnome and Common / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st; save DC 9</p><p></p><p>Class Abilities:Fast Movement, Illiteracy, Rage 1/day</p><p></p><p>Hit Dice:1d12</p><p>Hit Points: 14 (16)</p><p>AC: 16 [10 base, +1 size, +2 Dex, 3 armor (studded leather)]</p><p>Check Penalty: -1</p><p>Initiative: +2</p><p>Speed: 40 feet</p><p></p><p>Saves</p><p>Fort: +4 (+2 base, +2 Con)</p><p>Ref: +2 (0 base, +2 Dex)</p><p>Will: +1 (0 base, +1 Wis)</p><p></p><p>BAB: +1</p><p>AB: +3 (+5) [1d8+1(+2), x3, Small Halberd)</p><p></p><p>Skills</p><p>Climb +5 (4 ranks, +1 Str)</p><p>Handle Animal +2 (3 ranks, -1 Cha)</p><p>Jump +3 (2 ranks, +1 Str)</p><p>Listen +3 (2 ranks, +1 Wis)</p><p>Ride +4 (2 ranks, +2 Dex)</p><p>Swim +3 (2 ranks, +1 Str)</p><p></p><p></p><p>Feats</p><p>Weapon Focus: Halberd</p><p></p><p>Languages</p><p>Common</p><p>Gnome</p><p></p><p>Equipment</p><p>Small Studded Leather: 10#</p><p>Traveler's Clothes: -</p><p>Small Halberd: 6#</p><p>Waterskin: 1#</p><p>Total = 17#</p><p></p><p>Physical Description: Tilcho is of average height, but his build hints at the strenuous activity that he enjoys: fighting. His dark hair hangs just past his shoulders, and it is not uncommon for it to be braided. His light blue eyes are sharp and he takes in everything around him, though he is soft-spoken. He wears dark green breeches, a light wool shirt, well-worn boots, a belt from which hangs a waterskin, as well as his studded leather armor and his trusty halberd.</p><p></p><p>Personality/Background: Tilcho is of average intelligence, though one would not think it to converse with him. He is quiet, except when the rage takes him. In the arena he was one of Kranimatraxius' best. His foes often underestimated him because of his calm demeanor, but soon found that he is a warrior to be reckoned with. He is not much of a leader, but takes orders well. Though he was at first not sure that going to Oakhurst was smart, but as others volunteered he felt himself drawn along as well. Ellawyn clinched the deal for him, and he volunteered as well. He loathes seeing any of the children come to harm.</p></blockquote><p></p>
[QUOTE="Palskane, post: 2526229, member: 2000"] Tilcho Male Gnome Barbarian/Warrior 1 Alignment: Chaotic Good Height: 3'1" Weight: 42# Build: Athletic with good muscle tone Skin: Well-tanned Eyes: Light Blue Hair: Dark brown, slightly past shoulder length Age: 63 Str: 13 +1 (15, -2 race) Dex: 14 +2 Con: 15 +2 (13, +2 race) Int: 10 +0 Wis: 12 +1 Cha: 8 -1 Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Gnome and Common / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st; save DC 9 Class Abilities:Fast Movement, Illiteracy, Rage 1/day Hit Dice:1d12 Hit Points: 14 (16) AC: 16 [10 base, +1 size, +2 Dex, 3 armor (studded leather)] Check Penalty: -1 Initiative: +2 Speed: 40 feet Saves Fort: +4 (+2 base, +2 Con) Ref: +2 (0 base, +2 Dex) Will: +1 (0 base, +1 Wis) BAB: +1 AB: +3 (+5) [1d8+1(+2), x3, Small Halberd) Skills Climb +5 (4 ranks, +1 Str) Handle Animal +2 (3 ranks, -1 Cha) Jump +3 (2 ranks, +1 Str) Listen +3 (2 ranks, +1 Wis) Ride +4 (2 ranks, +2 Dex) Swim +3 (2 ranks, +1 Str) Feats Weapon Focus: Halberd Languages Common Gnome Equipment Small Studded Leather: 10# Traveler's Clothes: - Small Halberd: 6# Waterskin: 1# Total = 17# Physical Description: Tilcho is of average height, but his build hints at the strenuous activity that he enjoys: fighting. His dark hair hangs just past his shoulders, and it is not uncommon for it to be braided. His light blue eyes are sharp and he takes in everything around him, though he is soft-spoken. He wears dark green breeches, a light wool shirt, well-worn boots, a belt from which hangs a waterskin, as well as his studded leather armor and his trusty halberd. Personality/Background: Tilcho is of average intelligence, though one would not think it to converse with him. He is quiet, except when the rage takes him. In the arena he was one of Kranimatraxius' best. His foes often underestimated him because of his calm demeanor, but soon found that he is a warrior to be reckoned with. He is not much of a leader, but takes orders well. Though he was at first not sure that going to Oakhurst was smart, but as others volunteered he felt himself drawn along as well. Ellawyn clinched the deal for him, and he volunteered as well. He loathes seeing any of the children come to harm. [/QUOTE]
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