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The story of the Clan - Clanmembers.
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<blockquote data-quote="Deuce Traveler" data-source="post: 2526997" data-attributes="member: 34958"><p>Plith Twinkles, Male Gnome, Rock Clr1: Small Humanoid ; </p><p>HD 1d8+2 ( Cleric) ; hp 10; Init + 0; Spd 15; AC 15 (Flatfooted: 15 Touch: 11); </p><p>Atk +2 base melee, +1 base ranged; +2 ( 1d6+1, Mace, light ); </p><p>SA: Spell-like abilities; SQ: Low-light vision (Ex); </p><p>RF: Some 0 lvl arcane spells acquired if INT>=10, </p><p>+4 dodge bonus against giants, +2 bonus for saves against illusions, </p><p>+1 attackbonus against gnomes; AL LN; </p><p>SV Fort + 4, Ref + 0, Will + 4; </p><p>STR 12, DEX 10, CON 15, INT 8, WIS 15, CHA 12.</p><p></p><p>Skills: Alchemy + 3, Heal + 6, Listen + 4. </p><p></p><p>Feats: Combat Reflexes.</p><p></p><p>Spells Known (Clr 3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I.</p><p></p><p>Spells Prepared (Clr 3/2): 0 - Create Water, Cure Minor Wounds x2; 1st - Bless, Cure Light Wounds, Sanctuary (d).</p><p></p><p>Possessions: </p><p>Weapons: Mace, light.</p><p>Armor: Scale mail.</p><p>Goods: Cleric's vestments, Tin Holy Symbol to St. Cuthbert</p><p></p><p>About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god, St Cuthbert.</p><p></p><p>About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god.</p><p></p><p>When he was selected by his clan he made it a point to lead his chosen group in prayer. "Oh St. Cuthbert, lead us to find our lost protector, Kranimatraxius the Wise! And let your retribution fall upon those who would deny us this. Bless our mighty Tilcho, Malexander Titwillow, and Ellawyn, who will all so wisely place their own bodies in front of any danger while this faithful servant stands far behind."</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 2526997, member: 34958"] Plith Twinkles, Male Gnome, Rock Clr1: Small Humanoid ; HD 1d8+2 ( Cleric) ; hp 10; Init + 0; Spd 15; AC 15 (Flatfooted: 15 Touch: 11); Atk +2 base melee, +1 base ranged; +2 ( 1d6+1, Mace, light ); SA: Spell-like abilities; SQ: Low-light vision (Ex); RF: Some 0 lvl arcane spells acquired if INT>=10, +4 dodge bonus against giants, +2 bonus for saves against illusions, +1 attackbonus against gnomes; AL LN; SV Fort + 4, Ref + 0, Will + 4; STR 12, DEX 10, CON 15, INT 8, WIS 15, CHA 12. Skills: Alchemy + 3, Heal + 6, Listen + 4. Feats: Combat Reflexes. Spells Known (Clr 3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I. Spells Prepared (Clr 3/2): 0 - Create Water, Cure Minor Wounds x2; 1st - Bless, Cure Light Wounds, Sanctuary (d). Possessions: Weapons: Mace, light. Armor: Scale mail. Goods: Cleric's vestments, Tin Holy Symbol to St. Cuthbert About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god, St Cuthbert. About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god. When he was selected by his clan he made it a point to lead his chosen group in prayer. "Oh St. Cuthbert, lead us to find our lost protector, Kranimatraxius the Wise! And let your retribution fall upon those who would deny us this. Bless our mighty Tilcho, Malexander Titwillow, and Ellawyn, who will all so wisely place their own bodies in front of any danger while this faithful servant stands far behind." [/QUOTE]
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