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<blockquote data-quote="Gothmog" data-source="post: 963530" data-attributes="member: 317"><p>Welcome to the boards, Wolfen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Yep, I feel your pain. It seems like players nowadays focus on min/maxing a character to the exclusion of all else. How they will plan out their entire career, exactly at what levels they take X prestige class, at what level they want to be able to buy a shocking burst morningstar, etc. Having such a predestined path is borning to me. What makes a character compelling and interesting is not his stats, abilities, or gadgets, but his personality, motivations, and history.</p><p></p><p>That said, I love the 3E ruleset, but I really dislike the way it is leading this hobby- namely in a more min/maxing, powergaming direction. And really, why should players not do this? There is no incentive under the core rules to NOT powergame or min/max- in fact it is encouraged and rewarded (remember Power Play from Dragon magazine?). Now that I think about it, maybe it would be a good idea to base XP reward ONLY off roleplaying a character's personality, and much less for monsters slain/challenges overcome. The focus has become much less on story and character, and more on Diablo-eque power trips. </p><p></p><p>I know this is not a popular opinion, and will be derided with "why don't you play something else?" statements. The reason I want to try and modify D20 and D&D to accomodate my style is because I like the (relatively) streamlined ruleset, and its much easier to find players for D&D than any other game. Besides, wasn't the D20 liscense touted as being able to handle all styles of play when it came out? Yet few if any publishers have tried to approach the idea of character rewards, advancement, and development from a truly innovative standpoint. Thoughts?</p></blockquote><p></p>
[QUOTE="Gothmog, post: 963530, member: 317"] Welcome to the boards, Wolfen. :D Yep, I feel your pain. It seems like players nowadays focus on min/maxing a character to the exclusion of all else. How they will plan out their entire career, exactly at what levels they take X prestige class, at what level they want to be able to buy a shocking burst morningstar, etc. Having such a predestined path is borning to me. What makes a character compelling and interesting is not his stats, abilities, or gadgets, but his personality, motivations, and history. That said, I love the 3E ruleset, but I really dislike the way it is leading this hobby- namely in a more min/maxing, powergaming direction. And really, why should players not do this? There is no incentive under the core rules to NOT powergame or min/max- in fact it is encouraged and rewarded (remember Power Play from Dragon magazine?). Now that I think about it, maybe it would be a good idea to base XP reward ONLY off roleplaying a character's personality, and much less for monsters slain/challenges overcome. The focus has become much less on story and character, and more on Diablo-eque power trips. I know this is not a popular opinion, and will be derided with "why don't you play something else?" statements. The reason I want to try and modify D20 and D&D to accomodate my style is because I like the (relatively) streamlined ruleset, and its much easier to find players for D&D than any other game. Besides, wasn't the D20 liscense touted as being able to handle all styles of play when it came out? Yet few if any publishers have tried to approach the idea of character rewards, advancement, and development from a truly innovative standpoint. Thoughts? [/QUOTE]
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