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The Strong Silent Type
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<blockquote data-quote="Chimera" data-source="post: 2934627" data-attributes="member: 2002"><p>As others have said, "So what's wrong with the strong, silent type?"</p><p></p><p>While I would prefer more role-play out of some people at the table, I have to be honest in that not every player or PC is well suited toward extravagant role-play. And that's the bottom line, isn't it? That only the extravagant, outgoing, sometimes over-the-top characters need be heavily role-played all the time.</p><p></p><p>There really is no need for the 'strong, silent Fighter' PC's player to spend a lot of time talking in character at the table. To be sure, I'd appreciate if the player would make the effort to put something into the character's nature, interests or background that can be used as hooks, or as something from/to which I can 'throw them a bone' from time to time, but there's nothing really wrong with the character per se unless it's just an excuse for the player to avoid any role-play.</p><p></p><p>And really, there isn't necessarily anything wrong with that unless they do that every session of every game; your gaming group is dominated by people who do that; AND you want more out of them. Then maybe you have to look at either changing your expectations, or finding new players.</p><p></p><p>That being said, I have four players in my game. One is a good role-player. One is a very gregarious fellow outside the game, but we're always on him about translating some of that to actually acting in character once in a while. (Really. A few sessions back in another game, he turned to the GM, pointed to another player and said "I tell him X". The GM was like "Yeah, so why don't you do that? Why are you involving me in this?") The third is extremely shy and difficult of speech. We don't expect any real role-play out of him. The fourth is new and I still haven't figured him out yet.</p><p></p><p>I'd like to see more role-play. But I know that at least one person isn't really capable of it and I'm not about to penalize him for it.</p><p></p><p>Today's session is going to start out in town, where they need to role-play some things in order to get information. As I said in my e-mail;</p><p></p><p><em>I expect that a major part of the session will be role-playing in town (and on the road), depending on how much and how well people respond. If everyone sits quietly, then I expect that I'll be doing a lot of role-play monologing and that important information will not be passed along where necessary. </em></p></blockquote><p></p>
[QUOTE="Chimera, post: 2934627, member: 2002"] As others have said, "So what's wrong with the strong, silent type?" While I would prefer more role-play out of some people at the table, I have to be honest in that not every player or PC is well suited toward extravagant role-play. And that's the bottom line, isn't it? That only the extravagant, outgoing, sometimes over-the-top characters need be heavily role-played all the time. There really is no need for the 'strong, silent Fighter' PC's player to spend a lot of time talking in character at the table. To be sure, I'd appreciate if the player would make the effort to put something into the character's nature, interests or background that can be used as hooks, or as something from/to which I can 'throw them a bone' from time to time, but there's nothing really wrong with the character per se unless it's just an excuse for the player to avoid any role-play. And really, there isn't necessarily anything wrong with that unless they do that every session of every game; your gaming group is dominated by people who do that; AND you want more out of them. Then maybe you have to look at either changing your expectations, or finding new players. That being said, I have four players in my game. One is a good role-player. One is a very gregarious fellow outside the game, but we're always on him about translating some of that to actually acting in character once in a while. (Really. A few sessions back in another game, he turned to the GM, pointed to another player and said "I tell him X". The GM was like "Yeah, so why don't you do that? Why are you involving me in this?") The third is extremely shy and difficult of speech. We don't expect any real role-play out of him. The fourth is new and I still haven't figured him out yet. I'd like to see more role-play. But I know that at least one person isn't really capable of it and I'm not about to penalize him for it. Today's session is going to start out in town, where they need to role-play some things in order to get information. As I said in my e-mail; [i]I expect that a major part of the session will be role-playing in town (and on the road), depending on how much and how well people respond. If everyone sits quietly, then I expect that I'll be doing a lot of role-play monologing and that important information will not be passed along where necessary. [/i] [/QUOTE]
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