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<blockquote data-quote="Hussar" data-source="post: 2937289" data-attributes="member: 22779"><p>But, where do you stop?</p><p></p><p>I've been a DM pretty much all the time. While my knowledge of the MM isn't encyclopedic, it's generally pretty good. If I'm allowed to act upon OOC knowledge, then I should be able to act on that. </p><p></p><p>Of course, the counter arguement is that you only act on SOME OOC knowledge. But there's the rub isn't it? How do you differentiate?</p><p></p><p>Sure, it might not be game breaking for a PC's secret to be revealed. Then again, it just might be. If Bob's character is actually evil in an all good party and he's got an amulet of non-detection to protect that secret, allowing that to come out could (not necessarily will, but could) drastically change the game.</p><p></p><p>But, that's not even what we're really talking about here though. We're not talking about letting a single cat out of the bag as a major plot point. We're talking about players doing a monologue, which the other players cannot react to, frequently in game. Assuming the monologue is entirely internal, and there are no external hints, then, while the players may or may not be happy, there is nothing they can do about it.</p><p></p><p>I'll give you an example from my game. One of the characters, a rogue, decided to pick up some extra cash by liberating a magic axe from a chest before the rest of the party arrived. However, the party, after casting detect magic, challenged him on it and took the axe back. Lots of really good rp I felt. They were giving him a hard time, but, not to the point of fighting. The player starts declaring as an internal monologue (and clearly demarks it as such) that he is being completely misunderstood and he only took the axe to give it as a present later.</p><p></p><p>Now, assuming that is true (and I honestly believe that it was), how should the party react to this? Should they stop giving him a hard time and just forgive him? Should they ignore this information and continue to give him a hard time? Should his punishment be mitigated? (I honestly don't remember if they punished him or not) Should the party start to magically trust him again?</p><p></p><p>To me, this is a pretty clear case where an internal monologue makes the game go KERLUNK! Had the players simply given this information to the party, then they could deal with it. As it is, it becomes an elephant in the corner. Use the information and you get a very strange chain of events. Don't use the information and you're a schmuck for berating a guy who was only trying to be nice.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2937289, member: 22779"] But, where do you stop? I've been a DM pretty much all the time. While my knowledge of the MM isn't encyclopedic, it's generally pretty good. If I'm allowed to act upon OOC knowledge, then I should be able to act on that. Of course, the counter arguement is that you only act on SOME OOC knowledge. But there's the rub isn't it? How do you differentiate? Sure, it might not be game breaking for a PC's secret to be revealed. Then again, it just might be. If Bob's character is actually evil in an all good party and he's got an amulet of non-detection to protect that secret, allowing that to come out could (not necessarily will, but could) drastically change the game. But, that's not even what we're really talking about here though. We're not talking about letting a single cat out of the bag as a major plot point. We're talking about players doing a monologue, which the other players cannot react to, frequently in game. Assuming the monologue is entirely internal, and there are no external hints, then, while the players may or may not be happy, there is nothing they can do about it. I'll give you an example from my game. One of the characters, a rogue, decided to pick up some extra cash by liberating a magic axe from a chest before the rest of the party arrived. However, the party, after casting detect magic, challenged him on it and took the axe back. Lots of really good rp I felt. They were giving him a hard time, but, not to the point of fighting. The player starts declaring as an internal monologue (and clearly demarks it as such) that he is being completely misunderstood and he only took the axe to give it as a present later. Now, assuming that is true (and I honestly believe that it was), how should the party react to this? Should they stop giving him a hard time and just forgive him? Should they ignore this information and continue to give him a hard time? Should his punishment be mitigated? (I honestly don't remember if they punished him or not) Should the party start to magically trust him again? To me, this is a pretty clear case where an internal monologue makes the game go KERLUNK! Had the players simply given this information to the party, then they could deal with it. As it is, it becomes an elephant in the corner. Use the information and you get a very strange chain of events. Don't use the information and you're a schmuck for berating a guy who was only trying to be nice. [/QUOTE]
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