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The Strongest Poisoner. New Tasha's Gish
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<blockquote data-quote="Flamestrike" data-source="post: 8100235" data-attributes="member: 6788736"><p>The Sorcerer could use an <strong>invisibility </strong>+ <em>quickened </em>and <em>unerring </em>Booming Blade combo.</p><p></p><p>Even then at +7 vs AC 26 with 6d20 rolls (he needs a 19 or a 20), he's not very likely to hit, and will run out of spells pretty darn fast (and all his SP on 1 turn).</p><p></p><p>Even if he does hit, he's unlikely to bother the Artificer that much. If the Sorcerer is cheesing it with poison, the Artificer surely does will as well, seeing as he's proficient in a Poisoners kit and Alchemy kit, gaining expertise with both next level.</p><p></p><p>Even then the Sorcerer will need to start converting slots to SP with his bonus action, meaning this tactic can only be used every other round, and only 3 or so times before he's totally out of slots and SP.</p><p></p><p>True Strike also works, but he'll need to quicken it, and also unerring strike his booming blade os thats 4 SP per turn (same action economy problems when he runs out of SP at the end of turn 1) and he can be seen by the Guardian, so it can easily cancel the advantage (and thus trivantage) with its reaction.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8100235, member: 6788736"] The Sorcerer could use an [B]invisibility [/B]+ [I]quickened [/I]and [I]unerring [/I]Booming Blade combo. Even then at +7 vs AC 26 with 6d20 rolls (he needs a 19 or a 20), he's not very likely to hit, and will run out of spells pretty darn fast (and all his SP on 1 turn). Even if he does hit, he's unlikely to bother the Artificer that much. If the Sorcerer is cheesing it with poison, the Artificer surely does will as well, seeing as he's proficient in a Poisoners kit and Alchemy kit, gaining expertise with both next level. Even then the Sorcerer will need to start converting slots to SP with his bonus action, meaning this tactic can only be used every other round, and only 3 or so times before he's totally out of slots and SP. True Strike also works, but he'll need to quicken it, and also unerring strike his booming blade os thats 4 SP per turn (same action economy problems when he runs out of SP at the end of turn 1) and he can be seen by the Guardian, so it can easily cancel the advantage (and thus trivantage) with its reaction. [/QUOTE]
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