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The stupid expectations of some DMs...
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<blockquote data-quote="Chimera" data-source="post: 211931" data-attributes="member: 2002"><p>I agree that most stupid mistakes take place when the players are on a different wave length than the GM. BUT, having said that, it is the PLAYERS responsibility to make sure that they are paying attention and keeping on the same wave-length as the GM. It is very frustrating and work-intensive as a GM to try to keep your players on the same page, and we have enough other WORK to do just to run a game. </p><p></p><p>At some point, the players gotta accept responsibility for their share of the work involved.</p><p></p><p>Some players are just bone-headed, or have such odd internal logic that they are difficult to play with. A former friend of mine falls into this category. He would get the wildest, stupidest, oddest ideas into his head, completely ignoring (sometimes willfully) or misinterpreting what I said. I would literally stop the game to explain to him what I was saying or thinking, only to have him totally ignore my explanation and insist on doing something wildly stupid. Then, when he got bitten, he would get irate and scream "my character would never do something that stupid!" To which I could only respond "I warned you three times that you were making a wrong assumption and you still insisted that you were doing X. Now live with the consequences!"</p><p></p><p>Miscommunication and differing interpretations of the same information form the basis of almost all human problems. Not surprising when it happens in D&D too.</p><p></p><p>But that being said, as I also said above, it is a two-way street, and the players have to take responsibility for making sure they LISTEN to their GM and understand what is going on. I would much rather stop and have a 10 minute OC conversation to clear up what it going on in the game than to have another one of these "you suck as a GM because I can't be bothered to actually listen to you" moments.</p></blockquote><p></p>
[QUOTE="Chimera, post: 211931, member: 2002"] I agree that most stupid mistakes take place when the players are on a different wave length than the GM. BUT, having said that, it is the PLAYERS responsibility to make sure that they are paying attention and keeping on the same wave-length as the GM. It is very frustrating and work-intensive as a GM to try to keep your players on the same page, and we have enough other WORK to do just to run a game. At some point, the players gotta accept responsibility for their share of the work involved. Some players are just bone-headed, or have such odd internal logic that they are difficult to play with. A former friend of mine falls into this category. He would get the wildest, stupidest, oddest ideas into his head, completely ignoring (sometimes willfully) or misinterpreting what I said. I would literally stop the game to explain to him what I was saying or thinking, only to have him totally ignore my explanation and insist on doing something wildly stupid. Then, when he got bitten, he would get irate and scream "my character would never do something that stupid!" To which I could only respond "I warned you three times that you were making a wrong assumption and you still insisted that you were doing X. Now live with the consequences!" Miscommunication and differing interpretations of the same information form the basis of almost all human problems. Not surprising when it happens in D&D too. But that being said, as I also said above, it is a two-way street, and the players have to take responsibility for making sure they LISTEN to their GM and understand what is going on. I would much rather stop and have a 10 minute OC conversation to clear up what it going on in the game than to have another one of these "you suck as a GM because I can't be bothered to actually listen to you" moments. [/QUOTE]
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