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*TTRPGs General
The stupid expectations of some DMs...
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<blockquote data-quote="reapersaurus" data-source="post: 215992" data-attributes="member: 1194"><p>Very well stated.</p><p></p><p>(I thought I had mademyself clear, but apparently not)</p><p></p><p>DM's:</p><p>It IS the player's responsibility to create a character that would be willing to risk their life and limb for adventure (riches, boredom, whatever).</p><p></p><p>It IS the DM's responsibility to create a hook that would reasonably interest the PC's enough to go to that risk.</p><p></p><p>Is that clear enough?</p><p></p><p>Example: </p><p>If I make a character that is interested in seeing the world and show everybody his "stuff" (you know what I mean <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and the DM has the leader of the town ask you to accomplish a fact-finding mission, than the DM is out of line if he assumes that you will risk your life attacking a horde of orcs beside the road.</p><p></p><p>For most PC's, the prime motivator should NOT be "what fight can we get into tonight" or "I wonder what treasure the DM's going to give out this session".</p><p>The prime motivator should be to STAY ALIVE.</p><p>Secondarily, their adventuring personalities will draw them into dangerous situations.</p><p></p><p>I just don't agree anymore with the unrealistic assumption by DM's that the PC's should be suicidal for their games to work.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 215992, member: 1194"] Very well stated. (I thought I had mademyself clear, but apparently not) DM's: It IS the player's responsibility to create a character that would be willing to risk their life and limb for adventure (riches, boredom, whatever). It IS the DM's responsibility to create a hook that would reasonably interest the PC's enough to go to that risk. Is that clear enough? Example: If I make a character that is interested in seeing the world and show everybody his "stuff" (you know what I mean :) ) and the DM has the leader of the town ask you to accomplish a fact-finding mission, than the DM is out of line if he assumes that you will risk your life attacking a horde of orcs beside the road. For most PC's, the prime motivator should NOT be "what fight can we get into tonight" or "I wonder what treasure the DM's going to give out this session". The prime motivator should be to STAY ALIVE. Secondarily, their adventuring personalities will draw them into dangerous situations. I just don't agree anymore with the unrealistic assumption by DM's that the PC's should be suicidal for their games to work. [/QUOTE]
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