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The stupid expectations of some DMs...
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<blockquote data-quote="Shard O'Glase" data-source="post: 217094" data-attributes="member: 1134"><p>Sure the when is important. But a large part of this thread was devoted to the fact that some dms fail to communciate effectively the situations where you should and should not run. When that was said a bunch of dms ran in getting their dander up and basically said, nope sorry dms are infallible its always the players fault they were wusses when they shouldn't be.</p><p></p><p> As for your example I'd rather show up before my god and say, hell yeah I ran. It was a dragon, what did you want me to do run in and get my self killed with everyone else. But that may because I rarely have my characters worhsip the god of really dumb people and foolish martyrs. Guess what in that world people don't have to metagame to know some things are out of their league. It would be like me charging a tank with a rock to save some villagers in this world. It wouldn't make me a hero, it would just make me one really dumb dead guy. Yeah sure it may end up being an illusion, but unless you the DM communicates that effectively they think its a dragon, and since there are fights they aren't supposed to win in your world, they use their heads and quickly advance the rear flank. So don't necessarrily blame the characters for not catching on that this is one of those fights where valor is the better part of discretion, instead of discretion being the better part of valor, the DM is painting the scene if the players don't see what you want, it may be because they are lame, but it may be because you described things poorly.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 217094, member: 1134"] Sure the when is important. But a large part of this thread was devoted to the fact that some dms fail to communciate effectively the situations where you should and should not run. When that was said a bunch of dms ran in getting their dander up and basically said, nope sorry dms are infallible its always the players fault they were wusses when they shouldn't be. As for your example I'd rather show up before my god and say, hell yeah I ran. It was a dragon, what did you want me to do run in and get my self killed with everyone else. But that may because I rarely have my characters worhsip the god of really dumb people and foolish martyrs. Guess what in that world people don't have to metagame to know some things are out of their league. It would be like me charging a tank with a rock to save some villagers in this world. It wouldn't make me a hero, it would just make me one really dumb dead guy. Yeah sure it may end up being an illusion, but unless you the DM communicates that effectively they think its a dragon, and since there are fights they aren't supposed to win in your world, they use their heads and quickly advance the rear flank. So don't necessarrily blame the characters for not catching on that this is one of those fights where valor is the better part of discretion, instead of discretion being the better part of valor, the DM is painting the scene if the players don't see what you want, it may be because they are lame, but it may be because you described things poorly. [/QUOTE]
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