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The stupid expectations of some DMs...
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<blockquote data-quote="Shard O'Glase" data-source="post: 217738" data-attributes="member: 1134"><p>I think what this thread illustrates isn't that the problem of players not understanding good is so prevailing that the thread naturally turns into player bashing. I think what it illustrates is how prevailing the theory is by GMs that they basically are perfect, and that any time a game goes wrong it is because the palyers are lame and don't really understand or know how to truly play the game.</p><p></p><p> Heroic is one thing dumb is another. It's one thing to fight a fight you fully expect to die in when you think your death will mean something, it's another to throw your self at a dragon, knowing that the dragon will still wipe out the entire town anyway. One is heroic, one is dumb. I think most players probably understand the differnce between good and neutral and evil perfectly well, the problem may lie in the GMs understanding of what kind of game the players want to play, and in the GMs ability to communicate effectively which situation the party is in, one where they can fight heroically, or where they can just die dumb. </p><p></p><p> Silly me but if a group is reacting in similar ways to a situation described the the GM, and it is in a way the GM doesn't like. My bet is the single GM is miscomunicating more often than the entire group is misunderstanding. Now if the GM is having problems with one player, sur emaybe that player is being dense, if it's the entire group though, I'd maybe consider not bashing my players and instead look to myself. That's what I do when I gm, cause yeah usually the entire party doesn't get the point of my adventure. I more often figure it is because I suck as a GM than figure that every person I game with sucks at playing. I'm personally trying to figure out whay my players want, and trying to change my game to suit them instead of just complaing about all my players and expecting all of them to change to suit just me.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 217738, member: 1134"] I think what this thread illustrates isn't that the problem of players not understanding good is so prevailing that the thread naturally turns into player bashing. I think what it illustrates is how prevailing the theory is by GMs that they basically are perfect, and that any time a game goes wrong it is because the palyers are lame and don't really understand or know how to truly play the game. Heroic is one thing dumb is another. It's one thing to fight a fight you fully expect to die in when you think your death will mean something, it's another to throw your self at a dragon, knowing that the dragon will still wipe out the entire town anyway. One is heroic, one is dumb. I think most players probably understand the differnce between good and neutral and evil perfectly well, the problem may lie in the GMs understanding of what kind of game the players want to play, and in the GMs ability to communicate effectively which situation the party is in, one where they can fight heroically, or where they can just die dumb. Silly me but if a group is reacting in similar ways to a situation described the the GM, and it is in a way the GM doesn't like. My bet is the single GM is miscomunicating more often than the entire group is misunderstanding. Now if the GM is having problems with one player, sur emaybe that player is being dense, if it's the entire group though, I'd maybe consider not bashing my players and instead look to myself. That's what I do when I gm, cause yeah usually the entire party doesn't get the point of my adventure. I more often figure it is because I suck as a GM than figure that every person I game with sucks at playing. I'm personally trying to figure out whay my players want, and trying to change my game to suit them instead of just complaing about all my players and expecting all of them to change to suit just me. [/QUOTE]
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